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Turret re-visited


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I have just tried the turret mounted to a vehicle again. As per a previous post by @JeffR in 3.9 the turret does stay in sync with the vehicle. I still have one majot problem. I have not figured out how to make it move. The setTurretEulerRotation code seems to be broken. If you set it then get it, you get strange values returned and the turret does not move. Is this something that should be logged as a bug? or am I perhpas just doing something wrong?

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