flysouth Posted July 28, 2016 Share Posted July 28, 2016 HiI have just tried the turret mounted to a vehicle again. As per a previous post by @JeffR in 3.9 the turret does stay in sync with the vehicle. I still have one majot problem. I have not figured out how to make it move. The setTurretEulerRotation code seems to be broken. If you set it then get it, you get strange values returned and the turret does not move. Is this something that should be logged as a bug? or am I perhpas just doing something wrong? Quote Link to comment Share on other sites More sharing options...
Azaezel Posted July 29, 2016 Share Posted July 29, 2016 would call that one a bug. yes. Quote Link to comment Share on other sites More sharing options...
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