Timmy Posted August 4, 2016 Share Posted August 4, 2016 Hey guys been working on the mac port and got it all running now. Would be handy if anyone here with a mac could give it a run and just report any problems or anything so we can continue to move it along. There hasn't been any optimizations done yet for the GL side of things, that is an ongoing task as is the whole port, Source is here: https://github.com/rextimmy/Torque3D/tree/mac_portBinary here: https://drive.google.com/open?id=0B0tHSJ8eQYh6RzQ1LXpXLVNFdEkSo if you don't want to bother compiling it just grab the dmg file. OSX 10.9 or later is required, it is 64bit binary too. The CMake files still need a bit of tinkering around with to better support debug/release builds, will get to this.If you do spot anything if you could provide screenshots and also console.log that would help, no retina display support yet, so it will look a bit wrong if you got one of those ;)Code is a bit of a mixture of some of the awesome work @Hutch has done on the mac plus i stole (borrowed :mrgreen: ) some code from our little brother T2D. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.