LoLJester Posted December 28, 2024 Author Posted December 28, 2024 (edited) This new major update is now available here. Edited December 28, 2024 by LoLJester Quote
Code_Man Posted January 8, 2025 Posted January 8, 2025 Very nice, congratulations, hope it goes over well. Quote
fLUnKnhaXYU Posted January 15, 2025 Posted January 15, 2025 we are ready ! hows it playing ? vs Quote
Duion Posted January 17, 2025 Posted January 17, 2025 @LoLJester I would consider doing more about marketing otherwise your game may never take off, the default visibility on Steam is basically zero now. You could look on social media who is reviewing/playing indie games and send them a free key for review or give out free keys to community members here so they can help you test stuff. Your next best bet otherwise is probably Steam sales, if you reduce your price then you almost always get a few people buying it, then if people are buying it you should make sure for the time of the sale to keep the multiplayer servers active with players. Quote
fLUnKnhaXYU Posted February 6, 2025 Posted February 6, 2025 LoLJester , this is embarrassing but look at what I get on my firefox when i click the link in the games section to visitorsthegame . enjoy Quote
LoLJester Posted April 1 Author Posted April 1 The game is feature complete and ready to be released in full soon after the Demo goes live. Also, the name of the game has been changed to Ghost Battalion. The Demo needs to be tested before it is released on Steam this weekend. If there are interested testers here, send me a PM and I will share the download link. There is a Win32 and Win64 version of the exe. There are two playable missions in the Multiplayer mode. For this demo, Conquest is limited to one player vs AI ships and bots, while FreeForAll can be played in one or two players vs 4 to 7 AI bots at different difficulty levels. Quote
Code_Man Posted April 11 Posted April 11 Good to hear from you again, glad youre still working on it and representin t3d on steam. I use only linux so i couldnt test it for you even if i had disk space and energy to do it, im all busy with my own game. But if you find out time grab my game and take some time to look trough the assets if there is anything useful for you, its all mit x11/cc0/pd so you can use them for your game(or anything else). Also props for supporting 32 bit, i thought t3d was only 64 bit, but im glad you still support older systems. Keep us updated and good luck with everything. Quote
LoLJester Posted April 13 Author Posted April 13 Thank you for your offer, but my game is already feature complete. I have checked out the pictures of your progress and they look promising. Keep it up and keep posting. Quote
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