Duion Posted August 11, 2016 Share Posted August 11, 2016 I thought I start a thread to collect some data regarding performance in the latest updateFirst I thought the performance was better, but after I did a test, it actually was kind of exactly the same.Here a screenshot in 3.8 ( Uebergame 22.214.171.124 )http://duion.com/files/temp/screenshot_010-00000.pngAnd here in 3.9 ( Uebergame latest development branch )http://duion.com/files/temp/screenshot_TG_DesertRuins_day013-00000.pngBoth screenshots were at max graphic settings, you notice the polycount is halved in 3.9 and the drawcallcount even less than half now, but no FPS increase.Of course the FPS were fluctuating between like 49 and 59 or so, but most of the time it was between 53 and 57, never over 60 and the worst lag spikes occasionally brought it down to 45, but it was relatively rare. It is the same scene but in the 3.9 screenshot I updated the basetexture and fog to be more sand colored.I also used the new shadow caching with setting up only my play and weapon models to use dynamic lighting and the rest I set down to 128ms ( 250 the default setting was too high, you could see shadows popping all the time)So in that scene I could not notice performance gain so far, maybe other new issues counteract this, like double sided terrain materials: https://github.com/GarageGames/Torque3D/issues/1727 Quote Link to comment Share on other sites More sharing options...
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