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[Solved] How to Set Skin


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Solved Edit: The problem was that I need to set the model material name to base_tcgMat within blender.

I've got a TSStatic that I'm instantiating with:


	%card = "dnclogo";

%cardModel = new TSStatic()
         shapeName = "art/shapes/dotsnetcrits/tcg/card.cached.dts";
         position = %player.position;
         skin = %card;


The models material is:


singleton Material(card_tcgMat)
  mapTo = "base_tcgMat";
  diffuseMap[0] = "dnclogo";
  translucentBlendOp = "None";
  effectColor[1] = "InvisibleBlack";


and the material I'm trying to set it to is:


singleton Material(tcgdnclogo : card_tcgMat)
  mapTo = "dnclogo_tcgMat";
  diffuseMap[0] = "dnclogo.png";


the error I'm getting is: [MaterialList::mapMaterials] Unable to find material for texture: tcgMat

What's the correct way of setting skins? Thanks for any help.

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