PacoMontanes Posted August 23, 2016 Share Posted August 23, 2016 Hi,Please, I need some advice... :? I'm migrating my protect to 3.9. I used to use some windows (few GuiCanvas). It works in D3D9, but not in D3D11. I tried to figure out why, and I found that there is a single SwapChain per device. I'm rigth? I think to mimic the architecture of the implementation of D3D9 will be too complicated. Don't you think? So I'm afraid that I'll have to merge all windows in a single one. This will be a painful task, because I have lots of GuiCanvas configured. What else can I do? What do you think guys? ;)Edit: What I really need, is to know how could I make an application in multi display using D3D11? In fact, I only need only 1 render target in just 1 of the displays. The others displays only shows gui elements. Should I have to make a big window and spread it through all the displays? I'm not very happy this this solution, but perhaps there are no more alternatives... Quote Link to comment Share on other sites More sharing options...
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