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Positioning is all.. Weird?


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So, I'm trying to put my playermodel in-game, just rigged (as a tsstatic), and the positionings are all weird and the body of the player is stretching downwards. I've tried CTRL A > Rotation, Scale, and Location, but it doesn't seem to fix. Keyframes or not, it still does this. I'm very frustrated and disappointed in myself over this.



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Did you weight paint the model properly? Looks like some vertices are attached to the root node.

Are the bones parents set correctly? The arms seem to have wrong parents.


Weight paint??? I'm new to modeling for games, sorry :s.. I tried the pose editor in blender to make sure when they rotated that they moved the right stuff..

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