chriscalef Posted September 4, 2016 Posted September 4, 2016 Could anyone possibly point me in the direction of where exactly the mission editor / world editor pauses the (at least physx) physics simulation? I'll probably find it immediately now that I've publicly admitted my problem. But this behavior is highly undesirable for my particular application. @Timmy perhaps? Quote
Duion Posted September 4, 2016 Posted September 4, 2016 I think I can remember in the FPS tutorial there being a button to turn the physics off, it was also told in the tutorial how to use it, but I don't have an install ready to confirm it, but the button was somewhere in the top bar. Quote
Timmy Posted September 4, 2016 Posted September 4, 2016 It's disabled here @chriscalef https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/tools/physicsTools/main.cs#L102-L110 Quote
chriscalef Posted September 5, 2016 Author Posted September 5, 2016 AH, THANK YOU @Timmy! That could have potentially taken me quite a while to find. Works like a charm! Quote
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