chriscalef Posted September 4, 2016 Share Posted September 4, 2016 Could anyone possibly point me in the direction of where exactly the mission editor / world editor pauses the (at least physx) physics simulation? I'll probably find it immediately now that I've publicly admitted my problem. But this behavior is highly undesirable for my particular application. @Timmy perhaps? Quote Link to comment Share on other sites More sharing options...
Duion Posted September 4, 2016 Share Posted September 4, 2016 I think I can remember in the FPS tutorial there being a button to turn the physics off, it was also told in the tutorial how to use it, but I don't have an install ready to confirm it, but the button was somewhere in the top bar. Quote Link to comment Share on other sites More sharing options...
Timmy Posted September 4, 2016 Share Posted September 4, 2016 It's disabled here @chriscalef https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/tools/physicsTools/main.cs#L102-L110 Quote Link to comment Share on other sites More sharing options...
chriscalef Posted September 5, 2016 Author Share Posted September 5, 2016 AH, THANK YOU @Timmy! That could have potentially taken me quite a while to find. Works like a charm! Quote Link to comment Share on other sites More sharing options...
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