chriscalef Posted September 4, 2016 Share Posted September 4, 2016 Could anyone possibly point me in the direction of where exactly the mission editor / world editor pauses the (at least physx) physics simulation? I'll probably find it immediately now that I've publicly admitted my problem. But this behavior is highly undesirable for my particular application. @Timmy perhaps? Quote Link to comment Share on other sites More sharing options...
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