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RESOLVED: current T3D 3.9 (dev) crashing while loading DTS


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Posted (edited)

Hi. So after I ported our game's codebase to 3.9 to fix Radeon rendering freeze issue, I suddenly can't start it up anymore. First I thought this is most likely my problem that appeared during the port, but after compiling clean T3D 3.9, putting this DTS into art/shapes/ and trying to doubleclick it in World Editor, it crashes exactly the same way. Here is the file:


https://drive.google.com/open?id=0B332rl3XCSW9X3JIUkpIS3ZHbTQ


Again, I'm not exactly proficient in vertex buffers and all the rendering stuff, so I'm having a hard time to understand what new Torque code does wrong. Could someone take a quick look?

Edited by Flashback
Posted

Probably related to the HW Skinning changes. I've tried in the latest development branch and your shape seems to load fine.


If you have any more bad cases please post any relevant files so I can check.

Posted

Indeed, a pre-built binary works fine. I guess it's built using 3.9 master, while I ported to development branch from 29.08.16. I'll look into ts/ changes in between, thanks guys.

Posted

Yeah, looks like most TS changes were applied after the master.


EDIT: updated the thread title.


EDIT2: dev version that is a couple of days newer than the one I was porting to already fixes the issue. Nice.

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