Flashback Posted September 8, 2016 Share Posted September 8, 2016 (edited) Hi. So after I ported our game's codebase to 3.9 to fix Radeon rendering freeze issue, I suddenly can't start it up anymore. First I thought this is most likely my problem that appeared during the port, but after compiling clean T3D 3.9, putting this DTS into art/shapes/ and trying to doubleclick it in World Editor, it crashes exactly the same way. Here is the file:https://drive.google.com/open?id=0B332rl3XCSW9X3JIUkpIS3ZHbTQAgain, I'm not exactly proficient in vertex buffers and all the rendering stuff, so I'm having a hard time to understand what new Torque code does wrong. Could someone take a quick look? Edited September 9, 2016 by Flashback Quote Link to comment Share on other sites More sharing options...
deathbravo Posted September 9, 2016 Share Posted September 9, 2016 I tried the file. It loaded in my computer.My 3.9 is a 32bit pre build binary, not sure its the official one or johxz's version. Quote Link to comment Share on other sites More sharing options...
deathbravo Posted September 9, 2016 Share Posted September 9, 2016 http://forums.torque3d.org/download/file.php?mode=view&id=101tried another build, loaded, it should be the official version prebuild.other build Quote Link to comment Share on other sites More sharing options...
deathbravo Posted September 9, 2016 Share Posted September 9, 2016 forgot to mention that my machine is an old laptop, hasn't DX11 support, and I run them in DX9 mode in Win7 64bit. Quote Link to comment Share on other sites More sharing options...
MangoFusion Posted September 9, 2016 Share Posted September 9, 2016 Probably related to the HW Skinning changes. I've tried in the latest development branch and your shape seems to load fine.If you have any more bad cases please post any relevant files so I can check. Quote Link to comment Share on other sites More sharing options...
Flashback Posted September 9, 2016 Author Share Posted September 9, 2016 Indeed, a pre-built binary works fine. I guess it's built using 3.9 master, while I ported to development branch from 29.08.16. I'll look into ts/ changes in between, thanks guys. Quote Link to comment Share on other sites More sharing options...
Flashback Posted September 9, 2016 Author Share Posted September 9, 2016 Yeah, looks like most TS changes were applied after the master.EDIT: updated the thread title.EDIT2: dev version that is a couple of days newer than the one I was porting to already fixes the issue. Nice. Quote Link to comment Share on other sites More sharing options...
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