practicing01 Posted September 11, 2016 Posted September 11, 2016 Hello, setArmThread() is segfaulting. The animation string passed, works with setActionThread(). How do I use setArmThread()? Thanks. Quote
Steve_Yorkshire Posted September 11, 2016 Posted September 11, 2016 Done automatically now using the weaponImage datablock. So >>imageAnimPrefix = "Pistol";<< uses animations such as >>pistol_root.dsg<<, >>pistol_run.dsq<<, etc, etc.Not sure if it can be manually set for mounting objects eg: staticShapeData. Quote
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