TorqueFan Posted September 28, 2016 Share Posted September 28, 2016 (edited) Extended GuiObjectView v1.0An extension to the GuiObjectView class by Will o' Wisp Games.Extended Features• Sub-mesh visibility states• Sub-mesh skinning support• Extended cameraTech BlogFor more information about the development of this resource check out our blog:Extended GuiObjectView Blog PostDownloadExtended GuiObjectView on GithubInstallationSource Code:1 - Backup your existing "source\T3D\guiObjectView.h" and "source\T3D\guiObjectView.cpp" files.2 - Replace "source\T3D\guiObjectView.h" and "source\T3D\guiObjectView.cpp" with the updated files provided.3 - Recompile. A successful update of the GuiObjectView class will allow the script functions to be used.Script:An example script file has been provided, which can be initialized with the other .gui scripts in "scripts\client\init.cs" (as of T3D 3.9, when 4.0 hits expect filepaths for scripts to change). The example script will cause any GuiObjectView control named 'PreviewGui' to automatically reset its camera's position when the control's onWake() is called. It is recommended that this script be included to promote a better understanding of the resource and how it is used from script.License:MIT Licensed under the original license included with Torque3D. No clauses, no additions, no requirements. Enjoy the resource. If you find this resource helpful you can thank us or show your support by leaving feedback or suggestions on our blog. Edited October 1, 2016 by TorqueFan Quote Link to comment Share on other sites More sharing options...
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