yurembo_ Posted May 5, 2023 Posted May 5, 2023 Hello community! I don't use T3D for many years. Last version I used is T3D 1.2. So 10 years gone. I downloaded, check and make a tutorial in the new version of T3D 4. It's amazing! I looked many things have changed. However file extensions were changed too. My question: can I upgrade my old game from T3D 1.2 to T3D 4? Also does T3D 4 support UAISK? Quote
1 Azaezel Posted May 6, 2023 Posted May 6, 2023 Probably worth looking over the module repoitory: https://github.com/orgs/Torque3DResources/repositories The old FPSGameplay example is not perfectly broken down into swappable bits, but there's progress on that front. (They're also listed in the project manager https://github.com/TorqueGameEngines/ProjectManager/releases) On the 1.2 to 4.x series alts, we do actually have a converter wizard for taking old .cs files with direct file location listings and upconverting them to the new asset system, but it does presume what you drop is the new file layout\, aka your game code in the new /data/ directory in one ore more modules. Quote
0 Duion Posted May 5, 2023 Posted May 5, 2023 No you can't, they broke backwards compatibility, gotta start from scratch now, good luck. Quote
0 yurembo_ Posted May 5, 2023 Author Posted May 5, 2023 19 minutes ago, Duion said: No you can't, they broke backwards compatibility, gotta start from scratch now, good luck. Thank you for your answer Quote
0 Duion Posted May 5, 2023 Posted May 5, 2023 It's probably not that bad, but the engine, or the template is modular now and from the instructions I read you can probably just turn your game into a module, but I have not tried so far. My usual upgrade procedure was to make a manual code comparison of the new template with the old template to see what has been changed and then eventually include that change in my game, but the template is now deleted. The script files and functions are probably still there so you could look them up manually and see if anything was changed, but this is really a lot of work and not a long term solution. I would isolate my changes, turn them into modules and then load them into the new template system, but in my case that is quite a lot, would probably require a rewrite of my whole game, that is why I have not done it so far. Quote
0 yurembo_ Posted May 6, 2023 Author Posted May 6, 2023 What last version of Torque 3D support legacy cod? Quote
0 Duion Posted May 8, 2023 Posted May 8, 2023 Maybe it is a spammer trying to pass off as one of us to later secretly deploy his spam. Quote
0 yurembo_ Posted May 9, 2023 Author Posted May 9, 2023 On 5/8/2023 at 3:28 AM, JeffR said: I'm not sure what you mean by "legacy cod"? I mean newest Torque version supports cod of Torque 1.2. Sorry, English is not my native language. Quote
0 Duion Posted May 14, 2023 Posted May 14, 2023 You mean code? The code stays the same, just the template changed. Quote
0 fLUnKnhaXYU Posted June 26, 2023 Posted June 26, 2023 from 4.0 documentation https://docs.torque3d.org/getting-started/porting-a-legacy-project Quote
0 fLUnKnhaXYU Posted July 27, 2023 Posted July 27, 2023 If you are still interested in importing a legacy project . came across this Quote
Question
yurembo_
Hello community!
I don't use T3D for many years. Last version I used is T3D 1.2. So 10 years gone.
I downloaded, check and make a tutorial in the new version of T3D 4. It's amazing!
I looked many things have changed. However file extensions were changed too.
My question: can I upgrade my old game from T3D 1.2 to T3D 4?
Also does T3D 4 support UAISK?
11 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.