JeffR Posted September 29, 2016 Share Posted September 29, 2016 Pull Request: https://github.com/GarageGames/Torque3D/pull/1766While Epoxy's proven it can work better than glew, it looks like it's older and not supported compared to Glad, so we're looking at swapping over to Glad for the OpenGL extension tracking and the like. Grab it, fire it up on OpenGL and note any issues or errors as well as your hardware config so we can see if there are any hardware/driver issues that'd cause a problem. Link to comment Share on other sites More sharing options...
Johxz Posted September 29, 2016 Share Posted September 29, 2016 thank you Jeff I will test it this weekend. Link to comment Share on other sites More sharing options...
Johxz Posted October 1, 2016 Share Posted October 1, 2016 @JeffRI only see problem with the trees http://i.imgur.com/wsKxOxI.pngVideo 1Video 2Video 3 Link to comment Share on other sites More sharing options...
JeffR Posted October 3, 2016 Author Share Posted October 3, 2016 Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet. Link to comment Share on other sites More sharing options...
Azaezel Posted October 3, 2016 Share Posted October 3, 2016 Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet. And grass. Basically, anything that'll call fizzle. Still tracking on that. Link to comment Share on other sites More sharing options...
Johxz Posted October 4, 2016 Share Posted October 4, 2016 aahmmm yeah :oops: v3.8 have this issue with the trees. But in v3.9 it is very noticeable. Link to comment Share on other sites More sharing options...
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