JeffR Posted September 29, 2016 Posted September 29, 2016 Pull Request: https://github.com/GarageGames/Torque3D/pull/1766While Epoxy's proven it can work better than glew, it looks like it's older and not supported compared to Glad, so we're looking at swapping over to Glad for the OpenGL extension tracking and the like. Grab it, fire it up on OpenGL and note any issues or errors as well as your hardware config so we can see if there are any hardware/driver issues that'd cause a problem.
Johxz Posted September 29, 2016 Posted September 29, 2016 thank you Jeff I will test it this weekend.
Johxz Posted October 1, 2016 Posted October 1, 2016 @JeffRI only see problem with the trees http://i.imgur.com/wsKxOxI.pngVideo 1Video 2Video 3
JeffR Posted October 3, 2016 Author Posted October 3, 2016 Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet.
Azaezel Posted October 3, 2016 Posted October 3, 2016 Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet. And grass. Basically, anything that'll call fizzle. Still tracking on that.
Johxz Posted October 4, 2016 Posted October 4, 2016 aahmmm yeah :oops: v3.8 have this issue with the trees. But in v3.9 it is very noticeable.
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