TorqueFan Posted October 1, 2016 Share Posted October 1, 2016 Fading Gui ControlsA collection of new gui control classes that support fading via custom rendering code and script commands. Created by Will o' Wisp Games.New Classes• GuiFadingBitmapButtonCtrl : Gui button control with an image that will fade in and out.• GuiFadingBitmapCtrl : Gui control with an image that will fade in and out. Includes child controls.• GuiFadingButtonCtrl : Gui button control that will fade in and out. Only for buttons with no image, using profiles to 'fill' the color and borders.Tech BlogFor more information about the development and usage of this resource check out its tech blog: Fading Gui Controls Blog PostDownloadFading Gui Controls on GithubInstallationSource Code:1 - Create a new directory "source\gui\fading\".2 - Copy the provided source files into the new directory.3 - Open your project and add the new 'fading' filter under "torque3d\gui\" to mirror the new directory.4 - Right-click the new 'fading' filter and choose 'Add Existing Item' from the dropdown. Go ahead and add each of the 4 new source files.5 - Recompile. A successful install will allow the new classes to be used and their fadeIn() and fadeOut() functions called from script.License:MIT Licensed under the original license included with Torque3D. No clauses, no additions, no requirements. Enjoy the resource. If you find this resource helpful you can thank us or show your support by leaving feedback or suggestions on our blog. Quote Link to comment Share on other sites More sharing options...
chriscalef Posted October 1, 2016 Share Posted October 1, 2016 Thanks for the contribution!!Got a short little video maybe, so we could see it in action? Quote Link to comment Share on other sites More sharing options...
TorqueFan Posted October 1, 2016 Author Share Posted October 1, 2016 You are very welcome. Videos will be coming soon™. This is on my very long list of things 'todo' by mid-October. I'm basically coming up for air just long enough to bang out some community resources and play a couple PC games before diving back into fullspeed gamedev. Quote Link to comment Share on other sites More sharing options...
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