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How does an object delete itself?


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Posted

What is the proper way for a Scene-object derived class to remove itself on the engine side?


I feel like this is simple ... but I haven't a clue.

Posted

OK. Figured it out. Defined in simObject.


safeDeleteObject() - schedules an object to be removed in 1ms.

deleteObject() - deletes the object immediately.


And for the record, you don't really want to call either of these inside unpack_update()..

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