kent Posted October 8, 2016 Share Posted October 8, 2016 What is the proper way for a Scene-object derived class to remove itself on the engine side?I feel like this is simple ... but I haven't a clue. Quote Link to comment Share on other sites More sharing options...
kent Posted October 8, 2016 Author Share Posted October 8, 2016 OK. Figured it out. Defined in simObject.safeDeleteObject() - schedules an object to be removed in 1ms.deleteObject() - deletes the object immediately.And for the record, you don't really want to call either of these inside unpack_update().. Quote Link to comment Share on other sites More sharing options...
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