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Posted

I'm having a problem with my terrain textures when I move my materials on my new "heavy modified" script base. The terrain materials have some kind of glowing when blending with other layers. I'm not sure what is causing that and maybe someone can point me in the right direction.

terraincontourissue.thumb.jpg.c45bc70172d2316ed7c136548963e7a1.jpg

Posted

Thanks for pointing me to a fix. It seem to have fix my issue like you can see on the image. I changed nothing except recompiling wiht the fix. (I know the terrain materials look weird, I tried different things to remove the glowing)

terraincontourissueFIX.thumb.jpg.3e794690935f70f2d5b2af5ed6b4c824.jpg

Posted

@buckmaster possible fix? Woooh!


@Mud-H Thanks! I really appreciate that you could test that for us! :P We've been waiting for weeks for someone to recreate that issue ;)

Posted

Awesome. Did the fix ever work for Richard or did he actually not test the latest one? Anyway, good to know it's working. Is your work OpenGL-ready? And what order does stuff happen in again? Could you make a branch with all the unpulled terrain changes in?

  • 1 month later...
Posted

What happened to this? I have just tested the 3.7 version and I have glowing between terrain textures everywhere, did the fix get merged somewhere? Or what do I have to do to fix this?

Posted

Some said they don't have this issue, maybe hardware related or so, but for me it was an obvious issue, so I wondered why all remained so silent.

Posted

When I got the issue I have not done any changes to the terrain or mission.

Now I changed the terrain and the glowing was gone. Then there was another issue, the basetex did no longer work, since through the update it was set to .jpg format, but mine was in .dds and after I changed that back also the problem seems to be gone.

Posted

@Duion if that PR works for you we'll stick it in 3.7, provided it doesn't break anything. I kind of washed my hands of understanding what was going on with the various terrain blending PRs, and was waiting for @LukasPJ to tell me what to do haha.

Posted

I did not use anything to fix it, I just had to edit the terrain so it gets regenerated and switch the basetex format back to .dds since I used .dds in the Version before, so it got loaded correctly and this solved the issue.

  • 1 month later...

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