Mud-H Posted February 24, 2015 Share Posted February 24, 2015 I'm having a problem with my terrain textures when I move my materials on my new "heavy modified" script base. The terrain materials have some kind of glowing when blending with other layers. I'm not sure what is causing that and maybe someone can point me in the right direction. Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted February 24, 2015 Share Posted February 24, 2015 Thanks! I've been looking for someone to reproduce this!Relevant PRPossible fix Quote Link to comment Share on other sites More sharing options...
Mud-H Posted February 24, 2015 Author Share Posted February 24, 2015 Thanks for pointing me to a fix. It seem to have fix my issue like you can see on the image. I changed nothing except recompiling wiht the fix. (I know the terrain materials look weird, I tried different things to remove the glowing) Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted February 24, 2015 Share Posted February 24, 2015 @buckmaster possible fix? Woooh!@Mud-H Thanks! I really appreciate that you could test that for us! :P We've been waiting for weeks for someone to recreate that issue ;) Quote Link to comment Share on other sites More sharing options...
buckmaster Posted February 24, 2015 Share Posted February 24, 2015 Awesome. Did the fix ever work for Richard or did he actually not test the latest one? Anyway, good to know it's working. Is your work OpenGL-ready? And what order does stuff happen in again? Could you make a branch with all the unpulled terrain changes in? Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted February 24, 2015 Share Posted February 24, 2015 The only unpulled terrain changes are 920 but it's not OpenGL ready afaik.. I've only changed terrFeatureHLSL.cpp Not the GLSL one :) Quote Link to comment Share on other sites More sharing options...
Duion Posted April 10, 2015 Share Posted April 10, 2015 What happened to this? I have just tested the 3.7 version and I have glowing between terrain textures everywhere, did the fix get merged somewhere? Or what do I have to do to fix this? Quote Link to comment Share on other sites More sharing options...
rlranft Posted April 11, 2015 Share Posted April 11, 2015 Can everyone who is seeing this post their system specs and console.log file contents? It might help to pin this down. Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted April 11, 2015 Share Posted April 11, 2015 920 PR should still fix it, @Duion try merging that. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 11, 2015 Share Posted April 11, 2015 And it has not been merged yet because it is not opengl ready? Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted April 11, 2015 Share Posted April 11, 2015 I dunno, ask the SC. There haven't been any comment on the PR, I think we needed confirmation that it was an actual fix first. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 12, 2015 Share Posted April 12, 2015 Some said they don't have this issue, maybe hardware related or so, but for me it was an obvious issue, so I wondered why all remained so silent. Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted April 12, 2015 Share Posted April 12, 2015 That could be because they don't regenerate the terrain texture then they wont see a change at all, and therefore may not see the issue. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 13, 2015 Share Posted April 13, 2015 When I got the issue I have not done any changes to the terrain or mission.Now I changed the terrain and the glowing was gone. Then there was another issue, the basetex did no longer work, since through the update it was set to .jpg format, but mine was in .dds and after I changed that back also the problem seems to be gone. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted April 18, 2015 Share Posted April 18, 2015 @Duion if that PR works for you we'll stick it in 3.7, provided it doesn't break anything. I kind of washed my hands of understanding what was going on with the various terrain blending PRs, and was waiting for @LukasPJ to tell me what to do haha. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 18, 2015 Share Posted April 18, 2015 I did not use anything to fix it, I just had to edit the terrain so it gets regenerated and switch the basetex format back to .dds since I used .dds in the Version before, so it got loaded correctly and this solved the issue. Quote Link to comment Share on other sites More sharing options...
TorqueFan Posted May 21, 2015 Share Posted May 21, 2015 Confirmation this fixed a long standing issue for me with terrain material blending! Windows 8.1 64-bitNVidia GTX 760 Quote Link to comment Share on other sites More sharing options...
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