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MIT license related doubt


Dickens A S

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Hi

    I am new to Torque3D, I can see the code is marked as MIT in the LICENSE
    Even though I did understood MIT to an extend
    I am not going re-distribute the code, only the game I am planning to release
    I have few doubts

  • What if I do major change to majority of the coding, does the license forces me to commit the code to the github ?
    • As I have modified the code, If I maintain the license as <game folder>/Redist/torque3DLicense.txt, is that enough, or not required
  • Am I allowed to remove opening loading screen of Torque 3D Logo
  • Should I maintain the glsl or hlsl as plain text in the game distribution (some of the game in Steam has such distribution)
    • I don't want the user who plays the game changes those files
  • Is there server UDB and TCP connectivity inbuild in the game engine ?

Thanks in advance for answering

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On 5/31/2023 at 1:17 AM, Dickens A S said:

What if I do major change to majority of the coding, does the license forces me to commit the code to the github ?

  • As I have modified the code, If I maintain the license as <game folder>/Redist/torque3DLicense.txt, is that enough, or not required

 

If you substantially modify the code you don't even have to keep it MIT. You just can't claim you wrote the original parts and try to change the agreement for how folks can use those bits. You are in no way *required* to share the code either. (Though as always we encourage collaboration on bug fixes to save all of us time.)

 

On 5/31/2023 at 1:17 AM, Dickens A S said:

Am I allowed to remove opening loading screen of Torque 3D Logo

There's no legal requirement to keep the logo, so yes, you could remove the splashscreen and/or replace it with your own.

 

On 5/31/2023 at 1:17 AM, Dickens A S said:

Should I maintain the glsl or hlsl as plain text in the game distribution (some of the game in Steam has such distribution)

  • I don't want the user who plays the game changes those files

 

While SPIRV is being looked into, we don't really have that sorted out yet, however I will note the engine can take password protected zip files.

 

On 5/31/2023 at 1:17 AM, Dickens A S said:

Is there server UDB and TCP connectivity inbuild in the game engine ?

If you mean TCP and UDP, then yes, the engine does have protocols using both.

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