Chelaru Posted October 31, 2016 Share Posted October 31, 2016 Some nice articles showing how scenes are rendered in DOOM and GTA V:http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/Happy reading.Bonus stuff : http://advances.realtimerendering.com/s2016/Siggraph2016_idTech6.pdf Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 2, 2016 Share Posted November 2, 2016 Some nice articles showing how scenes are rendered in DOOM and GTA V thank you for sharing those links man, I always like everything related to the game engine of Id however I never used. Following you post I would share and recommend a good page related to this.- Doom3 BFG Documentation- Doom3 BFG Source Code Review- Doom3 Source Code ReviewBTW this site have a lot of good information and code review of different games go open source.Source: http://fabiensanglard.net/ Quote Link to comment Share on other sites More sharing options...
JeffR Posted November 2, 2016 Share Posted November 2, 2016 Love that dude's breakdown blogs. They're super informative.And yeah, Doom's hybrid forward/deferred approach is really interesting. The biggest negatives of deferred rendering is a) translucency handling and high GPU bandwidth costs. Them having most rendering in forward helps deal with both of those limits pretty neatly, without giving up the ability to do post processing effects entirely.Those id guys be smart, yo. Quote Link to comment Share on other sites More sharing options...
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