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torque 3d can use Opengl? and GLSL?


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Posted

yes you can, compile it with OpenGL

and you can run T3D with OpenGL on Windows, all you need to do is to select it in the options, however first you need to compile it.


The current work of the Steering Commitee ( Yaa guys know that reminds me always @ Karate KId xD)

is all focused on Linux/OpenGL.

Posted

Thanks @J0linar I already compiled... can point me out where it is? I need to change something before in the code?


Karate Kid hahaha :lol:


Just curious, It's better to focus on openGL/win-linux-mac? I mean less work :roll:

Posted
yes you can, compile it with OpenGL.... all you need to do is to select it in the options, however first you need to compile it.....

You can use cmake or the project generator to create the buildfiles/ select opengl renderer, its not that hard.

 

Yes I know how to compile, but I don't know where is the option to opengl render.


You mean here?

1.JPG.6c670ae96246afe4dca1ac7d53b92402.JPG

 

Or here?

2.JPG.610dbb415ab5ae59d67b0111c21d8777.JPG

Posted

According to that pic, you have Intel HD Graphics. That card will not support the current OpenGL implementation in Torque3D. Torque3D requires OpenGL 3.2 support. That card either supports 2.1 or 3.1 (I can't remember)

Posted
According to that pic, you have Intel HD Graphics. That card will not support the current OpenGL implementation in Torque3D. Torque3D requires OpenGL 3.2 support. That card either supports 2.1 or 3.1 (I can't remember)

 

hmmm may be I'm wrong but can you see the page from intel? this is from my drivers... It have support for opengl 4.

 

intel_hd.JPG.681e01829a063470319aeeadbd906fb0.JPG

 

I can do other test for figure out what support from opengl I have...


source: https://downloadcenter.intel.com/download/24593/Intel-HD-Graphics-Driver-for-Windows-7-8-8-1-64-bit

Posted

when it said Intel HD Graphics, I assumed 1st generation graphics, not third gen. ;) thanks for clarifying :). so yes, you should be able to use it.

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