Johxz Posted February 25, 2015 Share Posted February 25, 2015 Hi,can I change directx and use opengl?Torque 3D use openGL and GLSL?I mean in Windows Quote Link to comment Share on other sites More sharing options...
J0linar Posted February 25, 2015 Share Posted February 25, 2015 yes you can, compile it with OpenGLand you can run T3D with OpenGL on Windows, all you need to do is to select it in the options, however first you need to compile it.The current work of the Steering Commitee ( Yaa guys know that reminds me always @ Karate KId xD)is all focused on Linux/OpenGL. Quote Link to comment Share on other sites More sharing options...
Johxz Posted February 25, 2015 Author Share Posted February 25, 2015 Thanks @J0linar I already compiled... can point me out where it is? I need to change something before in the code? Karate Kid hahaha :lol: Just curious, It's better to focus on openGL/win-linux-mac? I mean less work :roll: Quote Link to comment Share on other sites More sharing options...
J0linar Posted February 28, 2015 Share Posted February 28, 2015 well i would personally prefer a opengl/bullet only way but there are many pplwho work with T3D and plenty of those use directx and many physx.You can use cmake or the project generator to create the buildfiles/ select opengl renderer, its not that hard.http://wiki.torque3d.org/coder:compiling-in-windows Quote Link to comment Share on other sites More sharing options...
Johxz Posted February 28, 2015 Author Share Posted February 28, 2015 yes you can, compile it with OpenGL.... all you need to do is to select it in the options, however first you need to compile it.....You can use cmake or the project generator to create the buildfiles/ select opengl renderer, its not that hard. Yes I know how to compile, but I don't know where is the option to opengl render.You mean here? Or here? Quote Link to comment Share on other sites More sharing options...
J0linar Posted February 28, 2015 Share Posted February 28, 2015 yes exactly there, once activated in the options and restarted you will see that the shaders got compiled for glsl = opengl. Quote Link to comment Share on other sites More sharing options...
JeffH Posted February 28, 2015 Share Posted February 28, 2015 According to that pic, you have Intel HD Graphics. That card will not support the current OpenGL implementation in Torque3D. Torque3D requires OpenGL 3.2 support. That card either supports 2.1 or 3.1 (I can't remember) Quote Link to comment Share on other sites More sharing options...
Johxz Posted March 1, 2015 Author Share Posted March 1, 2015 According to that pic, you have Intel HD Graphics. That card will not support the current OpenGL implementation in Torque3D. Torque3D requires OpenGL 3.2 support. That card either supports 2.1 or 3.1 (I can't remember) hmmm may be I'm wrong but can you see the page from intel? this is from my drivers... It have support for opengl 4. I can do other test for figure out what support from opengl I have...source: https://downloadcenter.intel.com/download/24593/Intel-HD-Graphics-Driver-for-Windows-7-8-8-1-64-bit Quote Link to comment Share on other sites More sharing options...
JeffH Posted March 1, 2015 Share Posted March 1, 2015 when it said Intel HD Graphics, I assumed 1st generation graphics, not third gen. ;) thanks for clarifying :). so yes, you should be able to use it. Quote Link to comment Share on other sites More sharing options...
Azaezel Posted March 1, 2015 Share Posted March 1, 2015 notice your project generator screenshot is missinghttp://i.imgur.com/EH5jzZN.jpgDoes your directory structure look similar using the prefab from https://github.com/GarageGames/Torque3D-ProjectManager/releases ?Are you using 3.6, or development?(as an alternative, if you're more comfortable with cmake, that would be would be http://i.imgur.com/zLHnFWt.jpg) Quote Link to comment Share on other sites More sharing options...
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