Chelaru Posted January 5, 2017 Share Posted January 5, 2017 Hello i want to change the Turret_Legs scan animation. But i can't find the part of the model that rotates. http://i.imgur.com/mPW7wFx.pngI exported to COLLADA is broken. Loading the Turret_Legs.DAE in to 3ds max gives some warnings http://i.imgur.com/SlcXgrP.png and the model look like : http://i.imgur.com/8rQ1fL4.png . As you can see the rotating part is not there. Loading the model in Blender is fine, no warnings http://i.imgur.com/hh6Cs2W.pngI want to make the head do a 360 rotation Quote Link to comment Share on other sites More sharing options...
RasterRon Posted January 5, 2017 Share Posted January 5, 2017 Hey Chelaru, I think you're looking for Turret_Head.DAE which is this one:https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/shapes/weapons/Turret/Turret_Head.DAEhttp://i.imgur.com/wzoRf39.jpgHope that helps. Quote Link to comment Share on other sites More sharing options...
Chelaru Posted January 6, 2017 Author Share Posted January 6, 2017 Hey Chelaru, I think you're looking for Turret_Head.DAE which is this one:https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/shapes/weapons/Turret/Turret_Head.DAEhttp://i.imgur.com/wzoRf39.jpgHope that helps. Hello, The head doesn't contain the rotation animation. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 6, 2017 Share Posted January 6, 2017 The stock assets are known to be broken, don't bother with them. Quote Link to comment Share on other sites More sharing options...
Chelaru Posted January 6, 2017 Author Share Posted January 6, 2017 The stock assets are known to be broken, don't bother with them. :( Quote Link to comment Share on other sites More sharing options...
RasterRon Posted January 6, 2017 Share Posted January 6, 2017 http://i.imgur.com/oNvcMDY.pngNot exactly @Duion, I think it's still a valid DAE file if the engine can import and convert them properly to DTS format. You can also check this when viewing with AssimpView. The downside is any rigged or animation export feature/format for Assimp (Dae/X) is the part that is broken up until now. @Chelaru Yes, the Turret_Legs does hold those animations when opening it in AssimpView. I think I might have imported this properly in Blender back then. I just don't recall the exact process of fixing it, but I think I still got a copy of it archived somewhere on one of my old drives. I'll post it if I can still find it....and it seems you got the same related question posted here ;) Quote Link to comment Share on other sites More sharing options...
Chelaru Posted January 6, 2017 Author Share Posted January 6, 2017 http://i.imgur.com/oNvcMDY.pngNot exactly @Duion, I think it's still a valid DAE file if the engine can import and convert them properly to DTS format. You can also check this when viewing with AssimpView. The downside is any rigged or animation export feature/format for Assimp (Dae/X) is the part that is broken up until now. @Chelaru Yes, the Turret_Legs does hold those animations when opening it in AssimpView. I think I might have imported this properly in Blender back then. I just don't recall the exact process of fixing it, but I think I still got a copy of it archived somewhere on one of my old drives. I'll post it if I can still find it....and it seems you got the same related question posted here ;) Yee, but i was not able to get to a result. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 6, 2017 Share Posted January 6, 2017 In the end you will want to have your own models anyway, the stock assets have been an issue for so many people for so long time now, so that is why I say don't bother with them. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 7, 2017 Share Posted January 7, 2017 If you have access to 3D Studio Max, the stock assets can be imported fine with all their animations, rigging and weights, ect.. I can only attest to 2010 and 2011 though. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 7, 2017 Share Posted January 7, 2017 Can't someone just put an end to this debate and import all stock assets in 3D Studio Max and then export them into the most common formats so others can import them in a working condition as well? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 7, 2017 Share Posted January 7, 2017 Debate? I tried everything to get something usable, especially in Blender, to no avail. The closest I came was, a rig that was compatible with the 3rd person animation of the soldier and Gideon but that was some convoluted Milkshape to 3dmax to Blender path. Anything exported out of 3dmax behaves just like the .DAE that are available with T3D anyway.I've since moved away from Windows and am lothe even to run it in VM. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 7, 2017 Share Posted January 7, 2017 Maybe another format will work, for example import DAE into 3dsmax and export fbx from 3dsmax and then import fbx into blender or something like that.Otherwise deleting the stock assets would be a fine solution as well ;) Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 8, 2017 Share Posted January 8, 2017 I did try the FBX route. I tried exporting the animation separate too. I agree about the assets. I need to get better at animating in blender. It would be so great to have customizable arms that anyone could open in a free and open source pipeline. Quote Link to comment Share on other sites More sharing options...
RasterRon Posted January 8, 2017 Share Posted January 8, 2017 It would be so great to have customizable arms that anyone could open in a free and open source pipeline. Agreed. It would be easy for new T3D users to get some reference on how the pipeline works and gets imported to the engine. I think Blender is the best option for source assets. Quote Link to comment Share on other sites More sharing options...
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