Tiel Posted January 8, 2017 Posted January 8, 2017 Hello!I've read the article on the wiki regarding compiling a 64 bit build of T3D, but not entirely clear on a couple of items on this list.Firstly,"go into the DLL project, and remove the asm files from platform/ and math/. They are not currently compatible with a 64bit environment."Does this mean functionality available in x86 on the TS side of things will not be in the finished product? Secondly,"Any additional plugins such as physics will need to have the appropriate 64-bit includes and libs as well."So I've been told I'm not the smartest guy on the block :lol:What I do gather is that there are libraries that certain addons rely on that are only present in the distributed version of T3D's source in their 32 bit form.Plugins are the options available when doing the compilation in CMAKE? (Like Bullet, etc, memory's a bit foggy and away from computer for a couple of days)So hypothetically if I weren't selecting any of those options I wouldn't have to worry about anything? I presume C++ resources available throughout the web would be in good working order *unless* they had includes in their code to the defunct libs? Quote
RasterRon Posted January 8, 2017 Posted January 8, 2017 I think some parts of the wiki are just not updated recently. You can just CMake and select your compiler x64 and build without problems.Tested latest commit with VS2015 x64..http://i.imgur.com/zue5AMZ.png..otherwise submit a Github issue if you have trouble building with some of the custom options enabled.Hope that helps. Quote
Duion Posted February 2, 2018 Posted February 2, 2018 When you generated your project in cmake and load it up in visual studio you can select whether to compile 64 or 32 bit. Quote
Bloodknight Posted February 2, 2018 Posted February 2, 2018 you realise this is a year old thread you answered?Also your version of cmake must be different to mine, I have to run cmake twice if I want a 32-bit and 64-bit build Quote
Timmy Posted February 3, 2018 Posted February 3, 2018 Also your version of cmake must be different to mine, I have to run cmake twice if I want a 32-bit and 64-bit build Yeah cmake still doesn't support generating both a 32 & 64bit build for VS :cry: :cry: Quote
Duion Posted February 3, 2018 Posted February 3, 2018 Oh yea I just looked into my project folder and I also created two folders, one for 32 bit and one for 64 bit, so seems I ran cmake twice also. Quote
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