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MotionBlur PostFx


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Did anyone successfully use the motion blur shader that is in Torque by default? It is also one of the disabled and not integrated shaders.

The problem is, when I enabled it, I found out that it is quite glitchy, you get graphic artifacts if you move your mouse too quickly.

As a variable it just has a "$velocityMultiplier" which somehow uses the velocity of the mouse view or so to apply the blur, but I think there should also be an option to apply blur based on the actual speed of the player, not how fast you move the mouse, or some combination of those, it may also prevent glitches, since the player speed is mostly limited, while mouse movements can go as fast as you like.

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