fLUnKnhaXYU Posted September 11, 2023 Posted September 11, 2023 this is just the basics for you inexperienced yet inquirious types . thats hard to read ? anyway . youll see that the images are the image asset files (made when you import the images). UEB is the module in my case . and see the material created in the TSCRIPT (lower part) . so get the names right in the asset file (upper part). //------------------------------------------------------------------------------------ <MaterialAsset canSave="true" canSaveDynamicFields="true" AssetName="sky_day_01_skymat"//-------------------|| ASSET FILE ||----- scriptFile="@assetFile=sky_day_01.tscript"//------|| TSCRIPT FILE ||----- materialDefinitionName="sky_day_01_Mat"//---------|| MATERIAL NAME ||----- VersionId="1" /> //------------------------------------------------------------------------------------ singleton CubemapData( sky_day_01_Cubemap ) { cubeMapFaceAsset[0] = "ueb:sky_day_01_east_image"; //right cubeMapFaceAsset[1] = "ueb:sky_day_01_west_image"; //left cubeMapFaceAsset[2] = "ueb:sky_day_01_south_image"; //back cubeMapFaceAsset[3] = "ueb:sky_day_01_north_image"; //front cubeMapFaceAsset[4] = "ueb:sky_day_01_up_image"; //up cubeMapFaceAsset[5] = "ueb:sky_day_01_down_image"; //down }; singleton Material( sky_day_01_Mat ) { cubemap = sky_day_01_cubemap; }; //------------------------------------------------------------------------------------ i couldnt find an example and and dug this up from the blank sky material in example module core ( i think ). Quote
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