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Building a Free Library of Images for Everyone


Eric Matyas
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"Spamming" isn't exactly the correct term though, is it?


Self-marketing is challenging, so it's no surprise he posts around several forums, but "spam" is unwanted, or irrelevent messages. Not legitimate and useful content that's topical like his stuff.

Yes, I was joking a bit. I was asking, if it is worth the efford.


Regarding the textures I would not recommend to edit them, if you are not a professional game designer or artist, since then the edited image would rather decrease the quality than increase it. From what I saw so far, the seamelss versions were pretty amateurish, but he is getting better. It takes me somewhere from 15 minutes up to 3 hours to make a good gameready texture and most of the time is spend in the engine testing them in different setups, correcting them, load again etc for each layer and they are still only optimized for Torque3D, so to make general purpose game ready textures you need quite some experience and even then they will mostly be special case use.

 

True, there is an aspect of specialization when it comes to art assets, but the PBR workflow is designed to reduce that as much as possible - and substance's tools are pretty excellent to avoid quality degregation, while still outputting the supporting PBR maps. It's the huge advantage of the PBR workflow. But even within that, there are some engine-peculiarities within that, so that is a fair point.


Still, if he thinks he could pull it off, I think it'd be a worthwhile thing to look into for the future.

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Do you use some software to generate those seamless versions automatically? It looks similar to what I get when I run a resynthesizer on images.

 

I work with PixPlant. Not all images lend themselves to being seamless, though, so it's very much a trial and error kind of thing. :-)


I've added about 50 new paper textures derived mostly from old book covers, but there are also some distressed blank pages. They are on my TXR - Paper page:


http://soundimage.org/txr-paper/


Hope some of them are helpful!

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@Eric Matyas

It is a nice software, but I prefer to make seamless versions by hand, as you got much more control. Some of the seamless versions you made look good, but on the other hand some are also very bad. So for me those are not very useful, as it does not take that much time to make them by hand.

You got feedback of people finding them useful?

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@Eric Matyas

It is a nice software, but I prefer to make seamless versions by hand, as you got much more control. Some of the seamless versions you made look good, but on the other hand some are also very bad. So for me those are not very useful, as it does not take that much time to make them by hand.

You got feedback of people finding them useful?

 

Yeah, I'm beginning to see some of my images used in games. They are really meant to be a starting point so please feel free to edit as needed. :-)


Anyhow...


I just uploaded about 40 new stone texture images, both standard and seamless, on my new TXR - Rock/Stone 2 page.


http://soundimage.org/txr-rockstone-2/


Enjoy!

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Greetings and Happy Holidays!


I've added a bunch of new images:


On the TXR-PAPER page, some really cool covers from journals. Might work for maps, old books, etc.

http://soundimage.org/txr-paper/


On the TXR - WOOD, some new distressed wood.

http://soundimage.org/txr-wood/


I've also opened a new page, TXR - WICKER.

http://soundimage.org/txr-wicker/


Wishing everyone a happy and safe holiday season!

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Happy New Year Everyone!


In case you haven't already noticed, I've tried to improve navigation on my site by creating a categorized menu of links to all my pages on the right-hand side of each page. (If you don't immediately see it, scroll down a bit.) I hope it's helpful!


That said, I've uploaded about 40 new free images on the following pages:


TXR - GROUND

http://soundimage.org/txr-ground/


TXR - ROCK/STONE 2

http://soundimage.org/txr-rockstone-2/


TXR - WOOD

http://soundimage.org/txr-wood/



Have a good week!

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Hi everyone,


I'm getting requests for "real world" images, so I've begun a new page for those:


TXR - BACKGROUNDS

http://soundimage.org/txr-backgrounds/


I've also added new images to the following pages:


TXR - BARK

http://soundimage.org/txr-bark/


TXR - GROUND

http://soundimage.org/txr-ground/


TXR - ROCK/STONE 2

http://soundimage.org/txr-rockstone-2/


TXR - WOOD

http://soundimage.org/txr-wood/



Enjoy...and have a good week!

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