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Animated Material/Decal Loses Precision - Particles DO NOT


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Posted

Back to whining about animated materials and their horrible loss of precision.


Except I noticed this does not happen when the same animated texture is used in an animated particle. Different rendering or different algorithm for computing cells? I did have a look into the C++ but rendering is gibberish to me.

http://i.imgur.com/uyCGOo6.jpg

Posted

So you plunked down the decal, let it sit there for a few hours, and when you came back, it had the precision loss? Interesting. Any chance you have an example texture/material I can use to try replicating?

Posted

@JeffR yeah this used to be an issue when T3D was first done but then got a fix at some point - I just noticed it was back recently and loses precision quite quickly and does not clear-up/reset when loading new missions. But as I say, only with animated materials but not with animated texture particles.


Also the material animation is kinda crappy as it's a film strip (1 column X-axis) rather than an X-Y cell system which particles use.


Here's a link, includes decal and particle

http://yorkshirerifles.com/downloads/texAnim_issue.zip

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