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Hi, I'm new to using torque 3d and right now I'm just messing around with the engine. I ran into a problem with some of the changes I made to the engine and wanted to know if there is a way to step into the VS debugger from the world editor, I tried the debug() command but it just causes the whole process to freeze. Any information on debugging in general would be appreciated too, thanks.

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What I want to do is step through a console function I added to the engine in VS, so from world editor call the function and then when a break point is hit debug in VS.


You would probably just add a breakpoint through Visual Studio then, it would trigger as soon as you call the function.

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