GraphicSynthesizer Posted February 28, 2015 Share Posted February 28, 2015 (edited) http://i57.tinypic.com/99kldl.jpgNow let me introduce myself :DI'm a guy just landed in the gaming develop side of the world, altough I've been playing games all my life... (usual gamer bio goes here, press A to skip), so, after a long look into the world of the game engines and the current state of them. I decided to jump into Torque. (Fom an artist standpoint while I grasp the overall picture of C++)Well as you probly noticed, I have created a new version of the logo. Why? Because is what I was doing the past 10+ years and is what I do best I think.And before I elaborate about why the logo ended being this way, let me first of all, apologize for creating this out of the blue. Maybe I'm commiting heresy ruining the old-beloved-for-everyone almigthy Holy Blessed Torque logo, but this work was created with all respect about the open source community and its efforts. Take this thing as my personal contribution and sign of honest gratitude if nothing else.This logo is created with free open source spirit, and tools and materials. Even the font (Jaapokki) is open source and free to use. Also I'm sharing all source project files for anyone to improve, look, destroy, etc. :twisted: Onto Stuff: The T is enlarged and disorted into a square shape, because Torque projects his rendered magic to the world manipulating square pixels. The old "TTT" logo has been redone in Blender and now is presented in isometric view. Now it is also the "o" in the word torque. The "TTT" symbol represents the 3D objects part of the engine, all the black letters represents the 2D objects. The "Engine" word is an stylized underline. The "G" in the engine word it is shaped to resemble a "refresh" symbol while points to an stylized user or developer. There's a number of reasons for this "refresh" symbology (new code, new forks, new lead members, new engine in town...), I'm sure you guys can come up with even more references. :mrgreen: I intentionally leaved out the word "game", "2D", "3D" and such, because in my mind, I really believe Torque 2D and 3D engines will sooner or later, merge into the Torque "package". And besides that you can use Torque today for any kind of interactive visualization really. As coding updates are coming along improving the technical side (so it seems), I did the same with what I know best: Graphic Design.I tried to improve the look that people will form in their minds when they think about Torque. Because I feel Torque have a true chance to mature into a real alternative to the (paid and not free) big names.Torque is after all a community-driven thing (it seems), so it was my intention to join in the best way possible. And this is, if not my contribution (if ppl says no), at least my gift so such awesome tool made by such awesome buch of people. This little thing of mine is just a suggestion I don't want to force my point of view. Now it's time to the community to get involved so we can create the best open source engine in the world. (well it already is!!) :lol:pd. I didn't found any suitable place to put this topic, because this deals with brochure, not technical stuff, so if the thread doesn't belong here I'm sorry.Cheers!http://i60.tinypic.com/5ob4af.jpg Edited March 1, 2015 by GraphicSynthesizer Quote Link to comment Share on other sites More sharing options...
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