Jmac Posted March 29, 2017 Share Posted March 29, 2017 I want to do some calculations on the gpu using shaders and save the results in a texture is this possible with the engine atm and if not where can I look to start implementing this? Quote Link to comment Share on other sites More sharing options...
irei1as Posted March 30, 2017 Share Posted March 30, 2017 I use a postFX as a tool to update a texture manipulated inside a shader.You can see what I tried in this resource:http://forums.torque3d.org/viewtopic.php?f=23&t=714You see that in the PostFX MapTest I chooose the target to be a named texture "#maptexture".Also check the functions related to MapTest like the function MapTest::setShaderConsts(%this).But named textures are "special" "named" textures in the engine. I'm not sure if it'll help you in your particular case.Maybe the c++ code I mention at the start can help you to change a named texture into a generic texture if you need that. Quote Link to comment Share on other sites More sharing options...
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