Tiel Posted May 9, 2017 Share Posted May 9, 2017 When telling a client.camera to orbitobject around a serverside object, it will work as expected. Perfect!http://imageshack.com/a/img923/2739/LnrQvS.gifHowever, upon newtonMode=true; While the camera will perform smoothly on a localclient connection,http://imageshack.com/a/img923/2442/fRgrEO.gif any clients attempting to connect through gameconnection means will have a positively jerky experience.http://imageshack.com/a/img924/7886/3XSXhS.gif The camera will function fine in newtonmode as long as it's not tracking a moving serverside object. I'm convinced it's a networking issue given the circumstances but I don't know how to go about fixing it.Help pl0x?PS: Running T3D 3.10 Quote Link to comment Share on other sites More sharing options...
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