subabrain Posted May 22, 2017 Share Posted May 22, 2017 Hello there,i have a question - like all time ... :Pi just want to know where i can find the waterfall feature in the river editor?Thanks alot!greetzRobert Quote Link to comment Share on other sites More sharing options...
Duion Posted May 22, 2017 Share Posted May 22, 2017 What waterfall feature? Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 22, 2017 Author Share Posted May 22, 2017 here its said:https://www.garagegames.com/community/forums/viewthread/128526 Quote Link to comment Share on other sites More sharing options...
JeffR Posted May 22, 2017 Share Posted May 22, 2017 I don't believe (going off my memory because his posts were edited) he was doing anything with any special/unique feature, he was just using the river object in a clever way.If you have the river's path follow the flow of the waterfall, and then add particle effects to the top, along the body(where the water stream diffuses somewhat) and at the swell at the bottom, it can provide a fairly convicing waterfall effect. That's for shorter waterfalls, though. The taller the waterfall, the more the water diffuses into a mist in the air(extremely tall waterfalls just turn into an actual mist before it really hits the bottom, for example) so part of it is just deciding the artistry/effect you're wanting to go for in your scene, but there's no special trick or voodoo with this.Other ways to do waterfals are special meshes with animated textures that scroll across the water surface. You can see some examples of that in play if you grab the Pacific art pack: http://ghc-games.com/SC/Pacific_Package.rar and look at the waterfall meshes that are there. You can see it in action in the level(if you drop the pacific package's files on a Full template directory, you can then load up the pacific level and fly around it) as well, which also uses some rivers in conjunction to the waterfall meshes to create a fairly convincing look, so that's probably worth checking out as well. Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 23, 2017 Author Share Posted May 23, 2017 said - done ;)http://i.imgur.com/WNDyJNN.jpg Quote Link to comment Share on other sites More sharing options...
Duion Posted May 24, 2017 Share Posted May 24, 2017 If its a thicker waterfall, you could also add a physical zone that applies push to the player and other objects to simulate the water flow. Quote Link to comment Share on other sites More sharing options...
JeffR Posted May 24, 2017 Share Posted May 24, 2017 @subabrain Cool! @Duion river objects have a flow force as well, I believe, but yeah, couple ways to do the same thing. Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 24, 2017 Author Share Posted May 24, 2017 hello,thx for your answers!maybe u could explain whats exactly the physical zone?thanks a lot!greetzRobert Quote Link to comment Share on other sites More sharing options...
Duion Posted May 24, 2017 Share Posted May 24, 2017 In the editor Library/Level/Level/Phyiscal Zone.When you place it you can set different parameters to what force you want to apply in that zone.@JeffROh did not know that, will try it out, but the physical zone was more meant if you use animated meshes or particles with steep waterfalls.PS: Tried it out and it does not seem to work at all. All I managed to do was make the ripple texture go in one direction so it looks like the river is flowing but no force is applied anywhere. Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 24, 2017 Author Share Posted May 24, 2017 hi,ah ok i see - thanks a lot!GreetzRobert Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 24, 2017 Author Share Posted May 24, 2017 hiho,ive made a little video - its made just for example ;)https://www.youtube.com/watch?v=a6RYphGgDZ4greetzRobert Quote Link to comment Share on other sites More sharing options...
Duion Posted May 24, 2017 Share Posted May 24, 2017 Looks good, is this just a river object plus particles? Quote Link to comment Share on other sites More sharing options...
subabrain Posted May 25, 2017 Author Share Posted May 25, 2017 yes - it could be better but its just 3 rivers + particles from torque 3d ...greetzRobert Quote Link to comment Share on other sites More sharing options...
Chelaru Posted May 26, 2017 Share Posted May 26, 2017 You could do a simulation in blender->export it as a mesh. Quote Link to comment Share on other sites More sharing options...
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