subabrain Posted June 3, 2017 Share Posted June 3, 2017 Hello Friends,i have a question again :roll: i create a heightmap with l3dt pro and want to import it to torque via "Import Terrain Heightmap".And then i get the following error in console:"Height map must be square and power of two in size!"Could you help me?Would be very nice :)GreetzRobert Quote Link to comment Share on other sites More sharing options...
Duion Posted June 3, 2017 Share Posted June 3, 2017 You know what power of two means?Like 1024x1024 is power of two and square, so you have to chose one of the following formats:256x256, 512x512, 1024x1024x 2048x2048 or 4096x4096 I think those are all the formats that work. Quote Link to comment Share on other sites More sharing options...
subabrain Posted June 3, 2017 Author Share Posted June 3, 2017 hi,sorry - i didnt read it exactly :roll: (it could be because of the jetlag ;))but now i see ...thanks and gn8 ;)GreetzRobert Quote Link to comment Share on other sites More sharing options...
subabrain Posted June 14, 2017 Author Share Posted June 14, 2017 Hi,before this post is old - i just want to say, how i do the perfect terrain...1: generate terrain with l3dt with 1024 x 1024 pixels2: export the texture map, the heightmap and the normal map from l3dt (with export -> map ...)3: import the heightfield in torque 3d with the "import terrain height map" option in the world editor.4: add the heightmap you made with l3dt and in texture map just add the exported texturemap5: in the import editor just add the whole texturemap and the normal map from l3dt6: now just play arround a bit - and there it is ;) 8-) GreetzRobert Quote Link to comment Share on other sites More sharing options...
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