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Posted

Hello Friends,


i have a question again :roll:


i create a heightmap with l3dt pro and want to import it to torque via "Import Terrain Heightmap".

And then i get the following error in console:


"Height map must be square and power of two in size!"


Could you help me?


Would be very nice :)


Greetz

Robert

Posted

You know what power of two means?

Like 1024x1024 is power of two and square, so you have to chose one of the following formats:

256x256, 512x512, 1024x1024x 2048x2048 or 4096x4096 I think those are all the formats that work.

  • 2 weeks later...
Posted

Hi,


before this post is old - i just want to say, how i do the perfect terrain...


1: generate terrain with l3dt with 1024 x 1024 pixels

2: export the texture map, the heightmap and the normal map from l3dt (with export -> map ...)

3: import the heightfield in torque 3d with the "import terrain height map" option in the world editor.

4: add the heightmap you made with l3dt and in texture map just add the exported texturemap

5: in the import editor just add the whole texturemap and the normal map from l3dt

6: now just play arround a bit - and there it is ;)


8-)


Greetz

Robert

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