subabrain Posted June 11, 2017 Share Posted June 11, 2017 Hello Friends,sorry, that im asking so much stuff :roll: but i have a question again...how can i set the zoom reticle bitmap permanently? It always disappears after setting it in the gui editor when i start torque again :? sorry but its really important for me ... 8-) Thanks and Greets!Robert Quote Link to comment Share on other sites More sharing options...
Duion Posted June 11, 2017 Share Posted June 11, 2017 Save it. Quote Link to comment Share on other sites More sharing options...
subabrain Posted June 11, 2017 Author Share Posted June 11, 2017 yes, hehe - that was the first thing i tried ... without success!thats my code in playgui (the zoom is the .png file with the bitmap): new GuiCrossHairHud(ZoomReticle) { damageFillColor = "0 1 0 1"; damageFrameColor = "1 0.6 0 1"; damageRect = "50 4"; damageOffset = "0 10"; bitmap = "art/gui/weaponHud/zoom"; color = "255 255 255 255"; wrap = "0"; position = "0 0"; extent = "1024 768"; minExtent = "8 8"; horizSizing = "width"; vertSizing = "height"; profile = "GuiModelessDialogProfile"; visible = "0"; active = "1"; tooltipProfile = "GuiToolTipProfile"; hovertime = "1000"; isContainer = "0"; hidden = "1"; canSave = "1"; canSaveDynamicFields = "0"; }; Quote Link to comment Share on other sites More sharing options...
Duion Posted June 11, 2017 Share Posted June 11, 2017 Other possible cause is, that the zoom reticle is not used anywhere. I think by default it is not used. Quote Link to comment Share on other sites More sharing options...
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