Duion Posted July 25, 2017 Share Posted July 25, 2017 I noticed in many of the classic Torque3D assets there is often a manually created bounds object in the model file, it is a cube with a custom material that encases the whole model.From what I know the bounds object is used to calculated the LODing and in case of the player the collisions.But I never create those bound objects and it works just fine, it seems to do that automatically.So is there any benefit in generating bounds by hand? Quote Link to comment Share on other sites More sharing options...
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