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Infantry


ALLIED RIFLE SOLDIER:

The backbone soldier of the allied army is needed for any effective military operation.

Equiped with the accurate m16a1 riffle they can engage other infantry at decent ranges and have good stamina and health.

ROCKET SOLDIER:

These troops are the response to soviet tank superiorty.

Armed with a m72 light anti tank weapon they can deliver firepower at quite high rangers against vehicles and structures, but due to their weight they move slowly.

MEDIC:

These infantrists are not intended for combat purposes, their ablitiy to heal frontline infantry making them last much longer is a vital tactic for the allies.

For self defence they are armed with a submachinegun that can deter enemies who get in too close, it is advised keeping them away from direct combat.

ALLIED ENGINEER:

Their prime purpose is to repair and sometimes capture and control structures allowing takeovers of enemy bases.

A 9mm browning HP is their sole means of self defence, in addition they are slow and have little health, thus enemy contact should be avoided at all costs.

MECHANIC:

Experts at field repairs and maintainance, they proivde cost effective and all terrain available services for vehicles.

Armed with a shotgun they can defend themselfs only effectively at close ranges, in addition to being not fast moving due to their weight.

SPY:

Useful for infiltration and information gathering, their very stealthy nature means they need to avoid combat at any costs.

Their only weapon is a silenced pistol with which they can take out enemies when there are no other options.

THIEF:

Specialized for only the purpose of stealing funds from enemy ore refineries and silos, like all other non combat units they should avoid enemy encounters of every kind.

Being armed only with a revolver for their own protection, they pose hardly a threat to enemy combat units.

COMMANDO:

Armed with a precision sniper rifle and c4 explosives for targeted destruction they are a major threat to any unalarmed base.

Since they are highly trained they excell at movement both in movablity and stamina.

 

SOVIET RIFLE SOLDIER:

Main unit of the soviet empire, quick and highy manuverable they can effectivly engage other infantry.

Armed with the AK47 assault rifle which has a high rate of fire they can attack enemy positions quite well.

GRENADIER:

As the name suggests their only armament comes in the form of explosive handgrenades that they can throw, providing indirect fire support for infantry.

They are the fastest and flinkest infantry due to the fact they only need to carry their grenade belts and dont need to hold a large amount of equipment.

SOVIET ENGINEER:

The soviet equivilent to the allied engineer, they can also repair and capture structures.

Their only weapon is a makarov pmm pistol that is hardly a threat on the battlefield to anything, frontline engagement is to be avoided at all costs.

FLAME TROOPER:

Armed with a flamethrower they can cause massive damage to anything at close ranges and even do low damage at medium ranges.

Their firepower makes them very slow and hardly mobile, but when they can get in range of their targets, they can toast them.

SHOCK TROOPER:

The newest addition to the soviet arsenal, their devestating shock gun can do enormous damage to any unit or structure over great distances.

The enormous weight of their equipment makes them very slow to move, their slight armor gives them some protection.

 


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