Structures
CONSTRUCTION YARD:
The unarguably most vital part of any base, it facilitates the construction of structures.
Large and well armored it can withstand much, but it cannot be rebuilt, extrough deploy a mobild consrtuction vehicle.
POWERPLANT:
Generates power for surrounding or structures attached to the powergrid.
Energy generation is relative to the damage of the powerplant, it has medium armor and is rather compact..
ORE REFINERY:
Enables ore trucks to collect ore and dump it at the refinery where it will automaticall converted to credits.
Being fairly large and complex it is always an oppertune target for any opponent.
ORE SILO:
Stores excess or from refineries, it relies not on power to function or loses ore on damage.
It is small, weak and most of all cheap, but they may be useful.
SOVIET BARRACKS:
Trains soviet troops to be used in the field.
It is fairly small and has not much armor but is also not costly.
ALLIED BARRACKS:
Allied soldiers are trained from this building.
Has little to no armor value and costs not much.
WAR FACTORY:
Assembles all ground vehicles, each faction has a different selection.
It is about one of the largest structures in the field to have but has relatively good strength, but costs relatively.
SERVICE DEPOT:
Provides repairs and resupply for minelayers, in addition allows vehicles to be sold.
It is a flat strucure of medium size of concrete and metal and can somewhat take a beating.
RADAR DOME:
Long range early threat detection is provided by this structure, the target detection accuracy deteroirates over distance.
This rather average of averages in all stats.
ADVANCED POWERPLANT:
Provides more space efficient power production than the regular powrplant.
Is slightly bigger than the regular one but lasts longer.
ALLED TECHNOLOGY CENTRE:
When built it will unlock advanced structures and units, in addition to providing gps satelite operations.
It can withstand quite some damage but is very valuable and thus needs to be protected.
SOVIET TECHNOLOGY CENTRE:
This large structure unlocks the means to build advanced units and structures.
It is fairly expensive and large but can take a good amount of damage before being destroyed.
CHRONOSPHERE:
The allies secret weapon known also as the paradox device, when fully charged it is able to bend spacetime in sufficient quantity that one unit can be transported anywhere.
It is quite small and does not have much armor, being the most expensive structure of the allies it is a priority for all commanders.
IRON CURTAIN:
This strange looking construction, once fully charged provides the soviets with the ablity to make one unit or structure nearly invincible for a period of a few seconds.
Not fairly large in size and lacking armor it is a priorty to protect it since it also is the most expensive structure for the soviets.
MISSILE SILO:
The ultimate weapon, nuclear missiles are built and launched from this structure.
It has a very low profile and can take a good amount of damage before being destroyed.