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  1. Azaezel's post in Why build system don't have in Torque3D was marked as the answer   
    If you mean dae/fbx ect, once .cached.dts files have been generated, the original files can be removed.
    If you mean scripting, if you follow  http://wiki.torque3d.org/coder:compiling-in-windows , then flipping the TOQUE_SCRIPTING switch on will allow you to generate.dso files that can also be executed instead of your old .cs/tscript/ ect files and remove those as well.

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