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Mitovo

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Posts posted by Mitovo

  1. Hello,


    So, for Ground Cover, there's the "Seed" option you can use. I read that the Seed value is sent to all clients, so that everyone gets the same results (or something to that effect).


    If I'm understanding this correctly, basically as long as every client has the same seed value fed to them, they'll all see things (trees, boulders, etc) in the locations... Is this correct?


    So, I could, for example, layout an area based on a given Seed value's results, and be confident that anyone else will see that same layout?


    Hopefully I did a good job explaining/asking that.


    Thanks!

  2. Hello,


    So, I've been working on establishing a workflow for my project, including testing the Blender->T3D Collada pipeline, etc.


    I brought in a simple textured quad representing a floor tile, which I duplicated around to create a larger floor area (again, just testing things out, etc). It seems to work perfectly well, but it got me thinking.


    I've attached a couple screenshots to show the tile itself, and then how it I have it layed out in-engine...


    From a performance standpoint, is it ideal to create an environment using such small pieces? Or is it better to create things from larger pieces? So, rather than building a floor from individual quads, I might model the entire floor as a single piece, etc. Or is the difference negligible?


    Thanks!

    T3DFloorTile.thumb.jpg.cae23e9ddef25f9e2c2e13ba2539de78.jpg

    T3DFloorTiles.thumb.jpg.9a495edbc3a9daabf43763162d90b3ca.jpg

  3. Does that happen only when you edit the terrain?


    Or does falling through the terrain happen even if you save, exit, and reload the level?


    If it's the former, could just be that when you add that third material, it's triggering a rebuild of the terrain block, and the collisions are wiped momentarily, but I'd need to know if it's ONLY during editing to be sure.

     

    Hi there, Jeff,


    Well, when I re-opened the editor just a bit ago, the problem seems to have fixed itself.


    So, is that what's happening, is that it's kind of "refreshing" the terrain when you add new layers, etc?


    Aside from adding that new layer, I hadn't touched anything else. So, if that's all it is, then I can live with re-opening the file once in a while.


    Any hint as to why items sometimes get "locked" together? Where the character spawn gets locked to the terrain, and both move, etc?


    Thanks!

  4. Hello,


    Been working on a test/sandbox map. I imported a heightmap generated with L3DT, which is 2048x2048, 16-bit PNG.

     

    • I've set up a water plane.



      I've set up have set up a decoration object, using one of the included grass textures. This decoration object only shows up on the grass texture layer.



      I've set up two layers of my own textures (grass and rock), using the "flood fill" option, to place rock texture only on steep surfaces, etc.



      Everything up to this point was fine. Terrain runs smoothly, no problems.

     

    In running around, I noticed the grass decorator is showing up under water, which I don't want. So... I added a 3rd, sand, layer to paint below the waterline, where the grass won't show up (since it's limited to the grass texture layer). The sand material/texture is the one included with the default install of T3D.


    Upon painting this texture, my character fell through the terrain, and now nothing I do is correcting it. I recreated the terrain, and have the same issue.


    So, I have no idea what's going on, or why painting a 3rd texture is causing the terrain to stop colliding... but... well, that's why I'm posting about it here :)


    As for the "other weirdness", every now and again, different objects will get "locked" to other ones. For example, I was trying to move the player drop object above the ground (since, for some reasin, every time I import a heightmap - even if it's the same one - it seems to import at random heights (more on this later), so I have to adjust the player drop and/or the water plane so they're correctly positioned. Anyway, what will happen at random is that the player drop, for example, will get "locked" to the terrain. So, if I move the player drop, the terrain is moving with it. It's happened when trying to move the water plane as well. I have to reopen the map in order to fix it. Very odd issue.


    The main issue, though, is the random falling through the terrain? Any idea of why this might be happening?


    Thanks.

  5. Hello,


    Real simple question for this...


    Is there a tutorial or documentation for the material accumulation feature?


    I see in the Material options where you can enable it and set different parameters, but I don't see anywhere to define what texture to use for the accumulation itself. Is it one of the options in the Advanced Texture maps? I was thinking maybe Overlay Map?


    Thanks!

  6. Hello!


    So, during a Google search, I'd happened upon this site, and realized that this seems to be where all the activity is nowadays. Cool! I rather like the clean, simplistic, and focused setup of the site.


    I'm MiToVo over on the official forums as well. Cool to see a bunch of familiar faces over here.


    So... that's it. Just wanted to drop in and say hi.

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