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Everything posted by saindd

  1. Are the lighting issues fixed? :D
  2. That would be amazing. Looking for this too.
  3. T3D is pretty fast. It might not work well on all platforms, or render shiny things, but it's fast and efficient. Networking is also top-notch.
  4. Why is your first goal to move away from Torque 3D?
  5. The compilation issues with libCollada, which i got past after making some minor fixes. Also, the terrain in OpenGL seems very unstable. The character falls from it in certain areas (can't give more information right now, i'm trying to find a pattern in order to report this) and there are seams in the textures whenever you use normal or parallax mapping. There are also random crashes with large terrains, but i also wasn't able to find a pattern yet. Are there any other Linux users out there? Maybe we can help by debugging together and sharing reports :geek:
  6. I've noticed many bugs in the 3.9 OpenGL implementation that were reported since 3.7. So, it doesn't seem that much was done on that part. Is there a changelog of the fixes made to OpenGL?
  7. I've noticed that T3D has a bundled library called collada, which seems to be part of a Sony SDK from ages ago. Is it actually used for parsing DAE files? What are it's other usages? I'm considering the replacement of that in favor of Assimp in order to fix the build for Linux.
  8. Where i can find more info about the ECS implementation? Is OpenGL in sync with DX11 features?
  9. https://github.com/StefanLundmark/Torque3D_Awesomium https://www.stefanlundmark.com/ The original author has released it under MIT. Stop spreading misinformation.
  10. Seems to have some bugs left: https://github.com/GarageGames/Torque3D/milestones/3.9
  11. https://help.github.com/articles/open-source-licensing/#what-happens-if-i-dont-choose-a-license
  12. Have you read the post on the FSF website? If you did, you'll realize that "Open Source" has unintended meanings, quoting: Not only FOSS is not Open Source, but Open Source is not open source. Such confusion is a pain in the ass, because companies love to market that their EULA-restricted releases are open-source. They are, but not in the OSI definition, or in the FSF definition of FOSS. For anyone in further doubt: https://tldrlegal.com
  13. Here: https://github.com/GarageGames/3SS You seem to be confused between free and open source software, and just open source software. UE4 is opensource. CryEngine is open source. 3SS is open source. They're not, however, free or libre. http://www.gnu.org/philosophy/open-source-misses-the-point.en.html
  14. You don't really know how game development works, do you? Are you sure you're not looking for something like GameGuru or Axis Game Factory? Seems to be more well suited for your expectations and skill set. T3D is not a nightmare, by a longshot. It was, however, completely abandoned for a long time. With the source release, it's slowly getting traction and being improved by the community. If you want to make a game with a few clicks, this is not the place. Never was, not even when it was a product.
  15. https://github.com/GarageGames/Torque3D/pull/712 When will this get merged? :D
  16. Is there a roadmap for 3.9 and/or a list of pending issues? Maybe the community can help!
  17. He might not have the time or energy, or even the will, to keep supporting the technology. Selling something also means providing bug fixes and support, which is very expensive and time-consuming. If he's not interested in the technology anymore, it makes sense to just release it as open-source software, so people can do their own bug fixes and find a way to work with it. That's what GarageGames did. And it's much better than having software rotting on old disks.
  18. Any plans of releasing this tool so the community can work on it again?
  19. How was the communication from T3D to pureLIGHT? Did pureLIGHT UV-unwrapped the whole T3D level or was this done by T3D? And in which format does T3D expect to read the lightMap/toneMap textures from materials?
  20. No ideas on how to plugin Blender lightmapping into this? Would be really useful to understand how Torque handles lightmaps from external tools.
  21. How does the Base Template here compare to https://github.com/eightyeight/t3d-bones?
  22. Won't deferred shading make the engine much slower?
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