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saindd

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Posts posted by saindd

  1. The compilation issues with libCollada, which i got past after making some minor fixes. Also, the terrain in OpenGL seems very unstable. The character falls from it in certain areas (can't give more information right now, i'm trying to find a pattern in order to report this) and there are seams in the textures whenever you use normal or parallax mapping.


    There are also random crashes with large terrains, but i also wasn't able to find a pattern yet. Are there any other Linux users out there? Maybe we can help by debugging together and sharing reports :geek:

  2. I've noticed that T3D has a bundled library called collada, which seems to be part of a Sony SDK from ages ago. Is it actually used for parsing DAE files? What are it's other usages? I'm considering the replacement of that in favor of Assimp in order to fix the build for Linux.

  3. Open Source means:

    https://opensource.org/osd


    MIT license meets those terms. Ogre3D and Torque 3D and GoDot all comes with that.


    UE4 does not.


    Sorry about this post but I do not want to see people make the wrong decisions so I felt it was needed to link to the legal information :mrgreen:


    Edit: also with the three step studio I will assume that the answer Eric from GG active send me is the same as with the art packs. They were made public to reduce hosting cost and are not Open Source and hence like with UE4 some other license dictates its use until anything else is written in the GitHub Branch.

     

    Have you read the post on the FSF website? If you did, you'll realize that "Open Source" has unintended meanings, quoting:

     

    The official definition of “open source software” (which is published by the Open Source Initiative and is too long to include here) was derived indirectly from our criteria for free software. It is not the same; it is a little looser in some respects. Nonetheless, their definition agrees with our definition in most cases.


    However, the obvious meaning for the expression “open source software”—and the one most people seem to think it means—is “You can look at the source code.” That criterion is much weaker than the free software definition, much weaker also than the official definition of open source. It includes many programs that are neither free nor open source.

     

    Not only FOSS is not Open Source, but Open Source is not open source. Such confusion is a pain in the ass, because companies love to market that their EULA-restricted releases are open-source. They are, but not in the OSI definition, or in the FSF definition of FOSS.


    For anyone in further doubt: https://tldrlegal.com

  4. that I should be able to put a working turret and tracks on a vehicle without having to change the engine code.

     

    You don't really know how game development works, do you? Are you sure you're not looking for something like GameGuru or Axis Game Factory? Seems to be more well suited for your expectations and skill set.


    T3D is not a nightmare, by a longshot. It was, however, completely abandoned for a long time. With the source release, it's slowly getting traction and being improved by the community. If you want to make a game with a few clicks, this is not the place. Never was, not even when it was a product.

  5. He might not have the time or energy, or even the will, to keep supporting the technology. Selling something also means providing bug fixes and support, which is very expensive and time-consuming. If he's not interested in the technology anymore, it makes sense to just release it as open-source software, so people can do their own bug fixes and find a way to work with it. That's what GarageGames did. And it's much better than having software rotting on old disks.

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