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saindd

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Posts posted by saindd

  1. I have noticed that Torque uses quite a different approach when the weapon is near a wall. The weapon "collides" with the wall and is pushed back. While this is a nice approach, is it possible to use the traditional culling mask?

  2. The editors all run in-game... they don't seem to be a separate application or have any kind of baking/processing code. So, in theory, it's possible to create a weapon (or vehicle, or anything else for that matter) that can modify the terrain during gameplay, right? I'm asking this because i'm interested in having explosions that affect the environment.


    Also, would it be possible to have a weapon that creates structures, like the polygon editor?

  3. How decoupled is TorqueScript from the engine itself? Is it just communicating via a common API, like a normal language binding, or is it more complicated? I was interested in dumping TorqueScript in favor of Lua.

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