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Posts posted by Steve_Yorkshire
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After renaming the main.cs most things seem okay after a cursory play around with it.
Only thing which seems a bit odd is this:
tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.However there are 11040
which is rather a lot! :lol:Warning: NaN encountered while setting an attribute or valueAlso noticed that textures for objects get a funny warning I don't remember seeing in other versions. Materials still load but noticed the console spam.
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Probably nothing to worry about.
Zoom/blur shader gives console spam but that's nothing new.
OpenAL seems fine, think that I'm running installer 2.0.7.0 and dll 6.14.357.24 in system32.
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@highground
My bad! I forgot to include the source/gfx/gfxVertexTypes.cpp/h changes. :oops:
I've updated the zip file so if you redownload it the new code files will be there.
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"Emitter" works fine for me in v3.6.2 with the code files I'm using.
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See if this helps. In the weapon's datablock file find readyMotion and remove or change the stateTransitionOnTriggerDown[#] so it doesn't go to the Fire state.
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That's cool. :)
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Possible limit with the stock number of objects able to be displayed? I usually alter the code to allow more. But it doesn't sound like it to be honest. :?
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Yeesh exercise ... I remember what that used to be like ... vaguely. :?
I see a sports physio 2-3 times a month due to what I call "mouse arm shoulder" ;)
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So I have been informed that this is actually a legit way of keeping "bool swimming" within an area and thus not exposed to the rest of the function. The case is solve-ed!
:oops:
5NNOrp_83RU
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void Player::updateMove(const Move* move) { delta.move = *move; // Is waterCoverage high enough to be 'swimming'? {//<---yorks uwotm8!? bool swimming = mWaterCoverage > 0.65f && canSwim(); if ( swimming != mSwimming ) { if ( !isGhost() ) { if ( swimming ) mDataBlock->onStartSwim_callback( this ); else mDataBlock->onStopSwim_callback( this ); } mSwimming = swimming; } }//<---yorks uwotm8!? //...I think something might have been removed once but the brackets left in :lol:
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Hurray! :D ... he says eventually once it was explained to him ... :roll:
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That is a very nice track texture on 7. Did you appropriate it from somewhere?
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Torque truncates things with more than 6 decimal places (just rotate stuff in the editors and call their transform) I think to keep everything easy for sending over a server to remote clients. I'm pretty sure that there is a way to get around this for TS ... but I can't remember what it is ... which isn't terribly helpful ... :/
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Cool stuff! Also cool music! badapda-da!
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Incidentally, Choice Two seems the better option after much testing
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@LukasPJ
Twillex? I thought that was a dubstep DJ or someone ...
Library.cs is an ancient file or TorqueScript which predates the Phanerozoic Era by half a billion years. It's full of fancy script utilities and mathematics before TGE had them integrated into C++ and the like.
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I spent DAYS copy and pasting threads and resource code into freaking text files
Ha! I downloaded a whole load of forum threads and resource pages when Instant Action went tits up! :lol:
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http://i.imgur.com/FHNw7JJ.jpg
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That's some swanky stuff! :)
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Everything by https://github.com/GarageGames on Github is MIT. Each section/build has the following license, including the FPS Tutorial and all within. (so yeah)
LicenseCopyright © 2012 GarageGames, LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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http://i.imgur.com/IHaCprY.jpg

Physx3 ragdoll progress continues, slowly...
in Show-off
Posted
♫ It's raining men! ♪ ;)
Nice work Chris! :)