Jump to content

Steve_Yorkshire

Contributor
  • Posts

    353
  • Joined

  • Last visited

Posts posted by Steve_Yorkshire

  1. After renaming the main.cs most things seem okay after a cursory play around with it.


    Only thing which seems a bit odd is this:

    tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.

     

    However there are 11040

    Warning: NaN encountered while setting an attribute or value
    which is rather a lot! :lol:

    Also noticed that textures for objects get a funny warning I don't remember seeing in other versions. Materials still load but noticed the console spam.

    Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"

    Probably nothing to worry about.

    Zoom/blur shader gives console spam but that's nothing new.

    OpenAL seems fine, think that I'm running installer 2.0.7.0 and dll 6.14.357.24 in system32.

  2. void Player::updateMove(const Move* move)
    {
       delta.move = *move;
     
       // Is waterCoverage high enough to be 'swimming'?
       {//<---yorks uwotm8!?
          bool swimming = mWaterCoverage > 0.65f && canSwim();      
     
          if ( swimming != mSwimming )
          {
             if ( !isGhost() )
             {
                if ( swimming )
                   mDataBlock->onStartSwim_callback( this );
                else
                   mDataBlock->onStopSwim_callback( this );
             }
     
             mSwimming = swimming;
          }
       }//<---yorks uwotm8!?
     
    //...

     

    I think something might have been removed once but the brackets left in :lol:

  3. @buckmaster Okay I admit it, I told him on irc it looked good and didn't actually post here to confirm that ... but now I have :P

  4. Torque truncates things with more than 6 decimal places (just rotate stuff in the editors and call their transform) I think to keep everything easy for sending over a server to remote clients. I'm pretty sure that there is a way to get around this for TS ... but I can't remember what it is ... which isn't terribly helpful ... :/

  5. Everything by https://github.com/GarageGames on Github is MIT. Each section/build has the following license, including the FPS Tutorial and all within. (so yeah)

     

    License


    Copyright © 2012 GarageGames, LLC


    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:


    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.


    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

×
×
  • Create New...