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  1. @Azaezel I finally found the issue. Bear in mind this is using T3D v3.10.1. Actually the pack/unpack methods already included the rotation. Since I had deduced that the older version worked, I went through the motions of plugging in the updates one at a time to find the culprit. It ended up being this: In aiPlayer.cpp: void AIPlayer::updateMove(const Move* move) { if (!getControllingClient() && isGhost()) return; Parent::updateMove(move); } Removed that method from the source and issue is gone. It appears all this really does is make a check for controlling client and ghost, then calls the original Player class' updateMove(). In my case the camera is the control object, so this here breaks the move or some such shenanigans for me I guess. Anyhow, issue resolved, and I didn't have to revert after all. Glad you posted something about it, since I woulda just carried on using the older version had I not took another peek :lol: At least now we've got it cornered.
  2. @Azaezel So nice of you to post this up on Christmas. I had suspected something getting lost over the wire, but I took it for granted the Player class was already passing along a rotation value. Chances are if that didn't exist already, the older versions I've reverted to didn't pass it along either. As of yet I hadn't been able to replicate the issue using the older versions of AIPlayer/Player, but I will definitely give this a shot using the current versions as well. If I had to pick between the two, I'd prefer the newer version of AIPlayer because all updates have been useful. Still can't believe I hadn't thought to check if Player was passing a rotation variable across the wire, as essential as rotation is to my specific implementation. Perhaps it wasn't as necessary prior to the AIPlayer datablock and additional poses being added. In any case, with this bug stomped out we've reached alpha with our current project so still plenty of time for updates/improvements(internally we term 'alpha' as bug-free, concept fully functional, working on visual polish and added features). I'll post back here when I get around to plugging this into the newer AIPlayer class and running it through the gauntlet. For science!
  3. I fixed this, but it wasn't pretty... I ended up having to completely replace the AIPlayer class with an older version from around 2015/2016. There have been several pose, navigation, and AFX-animation additions since that time. Something broke the rotation warping, unfortunately, so I was forced to revert.
  4. Relevant: https://developers.google.com/web/fundamentals/security/encrypt-in-transit/why-https
  5. Something I probably would not have noticed if I hadn't been linking here from my site...but the entirety of the wiki and the main google search result home page are using an http:// protocol as opposed to https:// I literally had to type https://torque3d.org in the browser to get to a secure homepage, as any searches list http://torque3d.org at the top. This is HUGE. The downloads page is hosted as well under http:// While surely there is no foul play here, a huge deterrent to even navigating the community site may need looking into. Just briefly taking a peek I saw this issue which(I believe) is causing Torque's forum to show as not secure although it is using a secure https:// protocol: SEC7137: [Mixed-Content] The origin 'https://forums.torque3d.org' was loaded in a secure context and loaded an optionally blockable insecure image resource at 'http://ghc-games.com/public/nichijou_deerplex.jpg'. Maybe work is being performed under the hood, but thought I'd give a heads up to those in the driver's seat ;)
  6. Be teased no longer! First installment of the series! Starts off a bit slower, and there is a part about renaming the animations I'm still typing up. Will ramp up much more quickly once we get into Part II and beyond. I had a good bit of fun getting this all together :D Still a bit of formatting stuff I'll be working on, but I'm beat. Got worked like a mule! Picking up where I left off tomorrow, updating some pics and so on. https://www.upstateindie.com/tutorials/2019/12/17/T3DPlayerAnim_I.html
  7. Just wanted to post an update about that tutorial! The good news is I've got the document completed for Part I of the tutorial! The not-so-bad news is I won't be able to publish it until later tonight or tomorrow. Cheers!
  8. Yes, you are right @Jason Campbell I apologize this spiraled out of control the way it did. Duion was right to pursue the goal of a new Soldier model, as that is exactly what I proposed originally. Sometime in between this posting and that original idea, however, I had internally shifted my focus towards something far more meaningful(in my eyes) for newcomers. That wasn't anyone's fault but my own, although I have to admit the type of behavior displayed here just shouldn't occur, and that's on my end as well. I'm constructing a tutorial, down to where to click in the Editor with pictures, around my ideas and I'd encourage Duion to continue to pursue his goals of getting a new Soldier model out there for the Community. If this is all 'connected' in some way is irrelevant. Just it needs to be something!
  9. At this point I'm being called ignorant and asking for moderation help. I hadn't been able to locate any means of contacting them as of yet, but I feel like this is casting a shadow on our Community. I've said I wouldn't post here again but I've attempted to have an intelligible discussion with those who understand the usefulness of tutorial content and it's impossible on this forum. So, yea, I won't post here again. edited to add quote.
  10. Hey thanks for that @Bloodknight. I was beginning to wonder if all of my efforts might be lost here. That's what I'm trying to say, regardless of the source this stuff needs to be put out there in an easy to follow format. Just that understanding of 'how' this works is what's under scrutiny in my eyes. It shouldn't be a scattered all about process trying to piece together example source/script etc. just for some kid to pick up the engine and have some fun. That child might meet his full potential one day and develop the next super AAA Torque game. It's not for us to decide. It's for us to give them that ability and wish them well. Things will inevitably change, with 4.0 on the horizon, and I've already eluded to that in the tutorial Part I. I plan to start with 3.10.1 and then as 4.0 hits back that up with the relevant changes so old school and new school can sing in harmony.
  11. I will release this tutorial on my website for those eager to learn. Where they go from there is entirely up to them. I wanted to put it here, and perhaps create a wiki on it, but if it's unwanted I won't do that. I'm not going to actively try to suppress a huge wealth of resources and information from those people out there who can use it. My goal is to teach people Torque, not the animation and character creation process. That's an entirely different process, and I offered to build up a platform for users to follow that would lead up to that point. Along the lines of: Now you have an understanding of how this process works you are now prepared to follow Duion's tutorial about modelling a new character from scratch. You won't allow me to set that groundwork for you, thus I'll just do what I know is right for those people who are thirsting for knowledge. I am offering relevant and useful information for new users to engage with and enjoy while they learn the ropes. This shouldn't be such a heated discussion if we all want people to learn. Who cares what can or can't be distributed for a tutorial series man? I've already wasted enough of the day with you about this. I hope anyone who is interested will enjoy the new tutorial when I finish it.
  12. Here I've been building a tutorial for people to use as a learning tool. The fact that this entire idea originated in another thread where I was attempting to help a newcomer to begin with has been lost here. Originally I proposed that a new Soldier be created, and I'm still on board with that 100%. However, as I'm designing these tutorials I'm realizing that a clear and concise and easy to follow introduction is a must. The issue here is that it's largely being overlooked that mixamo is intended to be used as a learning process for people to enjoy. For entry level users and up to learn and see right away results so that they can build excitement around using the engine. Not to mention when they are done if they choose they can keep that character for their game if they want to and it can be legally redistributed in that way. I just feel like I'm trying to offer an extremely positive thing here, that will ultimately help a lot of people learn in an easy way, and it's being shot down before it gets off the ground because of differences in opinion. I mean, when it's all said and done this thread wouldn't even exist had I not taken the initiative and started being proactive and suggesting all of this in the first place. If the help isn't wanted, why do I spend the weekend trying to help?
  13. Following a tutorial that will leave you with an fully animated model that you can use in your project is NOT useless. For those actually interested in this, I'm still working on it, and not letting Duion discourage this resource for our Community. Goodbye Dude
  14. Also LOL that thread you linked only indicates that repackaging it for resale is not legal. You can actually still use the stuff for your own projects, even commercially. Here is a quote from the OFFICIAL mixamo FAQ: https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html You can use both characters and animations royalty free for personal, commercial, and non-profit projects including: Incorporating characters into illustrations and graphic art 3D printing characters Creating films Creating video games Stop spreading misinformation. I hope you succeed with a new default Soldier using MakeHuman and I'm not attempting to discourage you from doing that. PLEASE do that. Just don't go around like you are learned in things you aren't and try to discredit others who are.
  15. You just don't read other people's posts at all. No one is attempting to redistribute any models or animations. Dude get a clue. I'll just let you continue to talk to yourself here and make a new model. Peace, and I wish you much success on that front.
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