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  1. Hey guys, Every time I login I get the Hello Kitty theme. I've changed the damn thing 20 times already now and it always reverts to Hello Kitty the next time I login, even when I explicitly change it. Anyone know what is going on here?
  2. If you want to get rid of those shader attribute warnings you need to link the shader twice: once to get the used attributes, and once again to link the USED attributes. i.e.... // Link it! glLinkProgram( mProgram ); GLint linkStatus; glGetProgramiv( mProgram, GL_LINK_STATUS, &linkStatus ); GLint activeAttribs = 0; glGetProgramiv(mProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs ); GLint maxLength; glGetProgramiv(mProgram, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength); FrameTemp<GLchar> tempData(maxLength+1); *tempData.address() = '\0'; for (U32
  3. Having worked on the Frozen Cortex Mac port, I'd say it shouldn't be too hard with stock T3D. The platform code needs updating to strip out the last of the carbon code however. From a maintenance standpoint it might be worth making the mac code use the SDL2 linux code for 99% of the core platform stuff and then add on the menu bar and popup menu stuff as platform-specific extras. Given the current state of each OSX release deprecating crucial APIS, I am personally moving towards such a solution for future games.
  4. http://stuff.cuppadev.co.uk/6p758.jpg
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