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jamesonj

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Posts posted by jamesonj

  1. I just started this small project: replacing ugly TS with a more versatile and easy to use script language. I have started with Lua, because i have experience with it, but i plan to implement AngelScript in the future.


    Is this something that i should work on the side, or prepare a PR?

  2. I wanted modders to be able to open the game scripts during runtime, seeing the changes happen as they go. Like TAML works in T2D.


    However, since it seems slow, and based on your help, i'm planning to create an in-game IDE: load a script, change and re-exec it.

  3. I'm sure you guys have played Quake 3 or worked with the id Tech 3 engine. Some of the engine features is realtime level/PK3 downloading, from game servers. Is there a similar feature in T3D or another way of sharing content between players?

  4. I've been taking a look at the TorqueScript code and it's been difficult to understand the differences between the "in-game" code and the "editor" code. Is there a clear separation between them, or they are all the same? The editors work on multiplayer, for example?


    But, what i'm trying to do is quite simple because it's already done: i want the player to be able to modify the terrain and place meshes, just like someone using the world editor is. I'm doing a SimCity-esque game.

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