triggerfish
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Posts posted by triggerfish
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@triggerfish
How'd you make the project files? CMake?
And what'd you use to compile it?
Hi Jeff, Have you had a chance to take a look at my issue? What should I try? Thank you.
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I used CMake, and Code::Blocks, following a tutorial posted by Azaezel
I have LinuxMint 17. I was able to get the development branch from GitHub. I compiled, and was able to run that without problems.Thanks!
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I compiled myself. I get this error when trying to open the executable: greg@greg-GA-78LMT-USB3 ~/t3d-3.8/MyProjects/3.8/game $ ./3.8
./3.8: error while loading shared libraries: /home/greg/t3d-3.8/MyProjects/3.8/game/libSDL2-2.0.so.1: file too short
Thanks for the responses! What should I do now?
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Thanks for the release! However, I cannot seem to get the program to load. I downloaded the Linux binary. When I try to open the executable file in the full template (is that what I'm supposed to be doing?) I get the following error in terminal: greg@greg-GA-78LMT-USB3 ~/t3d-3.8/Templates/Full/game $ ./Torque3D
./Torque3D: error while loading shared libraries: libSDL2-2.0.so.1: cannot open shared object file: No such file or directory
Thanks!
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Here's what I have tested so far:
Terrain Paint:
New Paint Layer- OK
Slope Mask- OK
AutoPaint- OK
Forest Paint:
Brush follows terrain- OK
Error when trying to paint trees- ../Engine/source/math/mathUtils.cpp(326,0): {Fatal} - MathUtils::randomPointInRadius - something is wrong, should not fail this many times.
When I try to paint trees, I get an error dialog. If I press Ignore, I get one tree. If I press Debug, or Exit, T3D closes.
Scene Tree:
UI locks up when trying to name Basic Clouds (Global u)
I can name the Basic Clouds something without a "u" in the name
Cloud Layer works, but I cannot name it anything with a "u" in the name
Ground Cover works. Applied new texture OK
Cannot drag items from the Library to the scene. I can only add objects if I double click the Library item.
Terrain Editor:
All brushes seem to work
Object Import:
DAE with textures OK
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If you can, one major helper would be if you could toss me a Linux binary so I can add them to the Linux package.
I uploaded it to OneDrive. Here's the link: http://1drv.ms/1KWB1WY
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If you can, one major helper would be if you could toss me a Linux binary so I can add them to the Linux package.
JeffR I'm not sure what you are asking for here. Do you want me to send you the actual application file that I open to start T3D? What's the best way to send that?
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Thanks for this! I was able to install on my Linux Mint 17 system. I'm a beginner. Not sure if I'm giving the engine a true challenge, but is there anything you would like for me to test?
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https://github.com/GarageGames/Torque3D download zip button on the lower right for the absolute latest.
Thanks!
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would be what I was referencing in the commentary for https://github.com/GarageGames/Torque3D/issues/1335. Should be fixed in devhead.
Edit: also, for a simpler compile setup:
I'm sorry for being such a dunce. Where can I download that latest development source (devhead)?
Thank you for the comments, and the link to that video. I'm excited to see T3D running under Linux. I'm running Linux Mint 17, but that should not matter. I'll have time soon to try this out.
Thanks to all the developers!
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Thanks, I'll be happy to try out the latest again. Please link me to it, and the most updated compiling instructions for Linux. I am not very experienced with compiling software, but buckmaster seemed to think that I did everything the last time correctly. If it will help you, I posted the error messages that I was receiving, and my system information to Pastebin. I posted a link to that information in the Torque 3D 3.7 Released thread. Here's that link:
Thanks buckmaster,Here's the link to my console.log on pastebin:
I was not able to post the entire thing as pastsbin said it was too big. The last messages just repeat thousands of times.
Do you need my system info? Here it is:
Thanks for all your hard work!
I hope this help you guys. Thanks again
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Then don't. Development has most of the stuff rolled in, and reports on oversights for combos and configs are just as important as the code its self.
I reported some problems I had in the 3.7 thread. buckmaster said that he really did not know what to tell me. I'll just wait till the newer version comes out to see if I have better luck with my system. I'm a beginner/hobbyist so I can wait. The devs work very hard and I don't want to annoy them!
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Great news. I can't wait to get T3D up and running on my Linux system!
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@triggerfish I looked, but I have no idea what to do about it :(. There are a couple of OpenGL related issues open at the moment; one of them might be related. Otherwise, it looks like your version should be supported :/
Thanks for checking buckmaster.
Could you tell me exactly what version/distro, and the computer specs, for the machine where you have T3D running successfully? I spent some time yesterday playing around with T3D on my Windows machine. I absolutely love T3D, but I really want to stay in Linux exclusively.
Thanks!
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Sorry for being a pain, but have you guys had a chance to look at my console log that I posted a few comments back? I know you guys are busy, but I have a fairly common Linux distro, and I could not seem to get T3D to run properly on my system.
Thanks for all you guys do!
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Hi buckmaster. I wanted to check to see if you were able to open the pastebin links I sent in my last post. Please let me know if you need any more information from my system. Thank you!
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Thanks buckmaster,
Here's the link to my console.log on pastebin:
I was not able to post the entire thing as pastsbin said it was too big. The last messages just repeat thousands of times.
Do you need my system info? Here it is:
Thanks for all your hard work!
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Thanks buckmaster, I was able to follow that tutorial earlier to get all the files in the same folder as my executable. Please see my post on page 3 about the error I'm getting when I try to start the project. Please forgive me if my terminology is completely wrong. I'm new at this stuff, but I like to learn.
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OK, I was able to figure out that I needed to copy the Full template, into the My Projects folder. I then compiled, built, and Ninja. I got an executable file in my game folder along with all the folders like, art, core, levels, scripts, shaders, tools, web. I ran the executable in terminal. The splash screen came up. I clicked on the Empty Room option. Then my screen locked up. I don't know how to attach the full console.log. Seems I'm getting a repeating opengl error that locks up everything.
OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
I'm getting that message about 1000 times. Please let me know if you need more information. I'm newbie, but I'll try to figure out how to get the info.
Thanks!
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Thanks JeffR. Is there a Project Manager that I should be using to make a scene in Linux? What's the process for starting a blank project?
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I think I did the compile correctly in Linux Mint. I got an executable file. What do I do now? I double clicked on the file, but it does not open. Sorry to be such a newbie.
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Thanks for the link. I don't have much experience with compiling, but I'll give it a try this weekend.
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Thank you for the Linux support! I must admit that I have no idea how to build this release on Linux. Could you guys please point me toward an updated tutorial/instructions on how to install this release. Am I missing something, as I cannot find a Linux binary.
Thanks!

Torque 3D 3.8 Released
in Torque 3D Announcements
Posted
Jeff, Correct. Under Linux Mint 17. I'm not able to run the precompiled version. I'm able compile, and run the versions from the github site. Can I assume that the Master branch is the latest release (3.8)? Is it possible to see which version I'm running from the editor?
Thanks!