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Posts posted by razvanab
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http://imgur.com/a/krd8g that work for folks?
It looks good to me.
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@Azaezel
That crack me up.
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@razvanab
Az means that in the Deferred_Complete_3.8 branch that we'll be testing to make sure the Deferred stuff is ready, he's merged in those OpenGL fixes that Lopuska made.
Once this branch has been sufficiently tested though, yes, it will be PR'd and rolled into the main repository. So, if you'd like to see that happen sooner, feel free to grab it and do some testing :)
I already did that and so far it looks good. But I noticed some bugs on the water planes when I enable some post_fx for example bloom.
Are there some deferred specific bugs that I should be looking for?
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@Azaezel
Will this be push to the garage_game development bench ?
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I tested on opengl and it runs very slowly.
Spec:
Core 2 duo 1.8 6300
4gb ram
Radeon 6950 1gb ram
Is there any chance to make the src compile on VS2015 also ?
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Release
I build the src from github few days ago.
This is the dxdiag.log maybe this will help.
https://drive.google.com/open?id=1qk4I5TwRzBkjEYvhKEH53qL3D-vWK_P8s3yWUX0q-PU
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Can't load from size 2048 and up.

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A while back I posted an issue on github about 2048+ size heightmaps, soon I discovered that the problem with that size could be with the vram memory, but the thing is that in cryengine and UE4 I can import 4096+ heightmaps without any problems.
Loos like this is a T3d problem after all.
https://github.com/GarageGames/Torque3D/issues/411
My specs:
Inter Core 2 Duo 1.8ghz
4 gb ram
Radeon HD 6950 1 gb ram
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Here you can find the screenshots with all option specified:
http://imgur.com/gallery/ucrTq/new
This are the texture and the 3d model patch for the grass.
https://drive.google.com/open?id=0BzSrGlMDeR0aNkRQdHRibl9Pd0U
i circled the problem in the images.
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I reinstall VS 2012 community edition and now everything works fine for the pbr and development branch. I have no idea why that happened so i apologize for wasting your time.
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Hi Azaezel
I encounter few problems today after making 2 builds from your pbr branch:
Building with SDL is crashing the engine and without the SDL the camera sometime is spinning randomly when i move the mouse.
I use VS 2012 community edition.

SpriteWorks 2 download
in General
Posted
Hi
I know this is not Torque3d related, but from what I understand the company that makes SpriteWorks 2 is not around anymore so I would like to know how to obtain this tool or if there is a way to open source it or to get it for free?
Thank You.