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About thunder

  • Birthday 01/26/1972
  1. I have 2 meshes I would like to work with animations allready ingame, and wonder if someone here actually is able todo that?
  2. also seems like it doesnt take in my collada files either anymore.. chrashes everytime I try to import a new model... model made in Ms3d but I didnt have that problem earlier... perhaps its win 10.. dont know EDIT but it does takes dts files for some reason.. http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png
  3. wouldnt that be nice when you have done something cool to show it of somewhere?
  4. Ok, thx got my first animation working yesterday :) , wont take this OFF-Topic anymore and sorry for bringing thread off trac..
  5. sadly it seems so. Because in my book when you use the same skeleton as the game, you should also be able to use the allready made animations.. But then I got more questions, should the animations only be with the weapons?
  6. yea, a weapon and player tutorial would be nice, and then I mean how the models need to be, the rest there is tutorials for. I've created a playermodel, not a good one.. but its my first 3d person. I have bind it to the original skeleton that follows Torque, but I cant use the animation that is allready there. How can this be? just gets wierd stuff like this: http://i1.wp.com/www.wolfsquad.org/wp-content/uploads/2015/09/wierd.png
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