Jump to content

thunder

Members
  • Posts

    61
  • Joined

  • Last visited

Posts posted by thunder

  1. you need more than that, I am atm working on ETLegacy models and have discover why we dont get our meshes to work with the animations.

    you actually have to bind your mesh to the skeleton in the stupid pose he stands in.. if you move the skeleton you will brake ground pose for animations and it will not work.

    Not turning back to Torque, but I just dropped in to tell you.


    Greets from the ET guy!

  2. They actually goes under dwtfuwwi lisence.. Do what the f you want with it lisence.. Name the license that is free to use in all ways, modify, well all.. And I will fix that lisence on them.

    And yea maybe a github would be ok.. I'll see what I do

  3. yep as I am used to share, I will also share some models here..

    they are by no means top notch, since I am only a hobbyist modeller.


    all my models shared here are under CC0 lisence as follows:

    CC0 1.0 Universal


    Statement of Purpose


    The laws of most jurisdictions throughout the world automatically confer

    exclusive Copyright and Related Rights (defined below) upon the creator and

    subsequent owner(s) (each and all, an "owner") of an original work of

    authorship and/or a database (each, a "Work").


    Certain owners wish to permanently relinquish those rights to a Work for the

    purpose of contributing to a commons of creative, cultural and scientific

    works ("Commons") that the public can reliably and without fear of later

    claims of infringement build upon, modify, incorporate in other works, reuse

    and redistribute as freely as possible in any form whatsoever and for any

    purposes, including without limitation commercial purposes. These owners may

    contribute to the Commons to promote the ideal of a free culture and the

    further production of creative, cultural and scientific works, or to gain

    reputation or greater distribution for their Work in part through the use and

    efforts of others.


    For these and/or other purposes and motivations, and without any expectation

    of additional consideration or compensation, the person associating CC0 with a

    Work (the "Affirmer"), to the extent that he or she is an owner of Copyright

    and Related Rights in the Work, voluntarily elects to apply CC0 to the Work

    and publicly distribute the Work under its terms, with knowledge of his or her

    Copyright and Related Rights in the Work and the meaning and intended legal

    effect of CC0 on those rights.


    1. Copyright and Related Rights. A Work made available under CC0 may be

    protected by copyright and related or neighboring rights ("Copyright and

    Related Rights"). Copyright and Related Rights include, but are not limited

    to, the following:


    i. the right to reproduce, adapt, distribute, perform, display, communicate,

    and translate a Work;


    ii. moral rights retained by the original author(s) and/or performer(s);


    iii. publicity and privacy rights pertaining to a person's image or likeness

    depicted in a Work;


    iv. rights protecting against unfair competition in regards to a Work,

    subject to the limitations in paragraph 4(a), below;


    v. rights protecting the extraction, dissemination, use and reuse of data in

    a Work;


    vi. database rights (such as those arising under Directive 96/9/EC of the

    European Parliament and of the Council of 11 March 1996 on the legal

    protection of databases, and under any national implementation thereof,

    including any amended or successor version of such directive); and


    vii. other similar, equivalent or corresponding rights throughout the world

    based on applicable law or treaty, and any national implementations thereof.


    2. Waiver. To the greatest extent permitted by, but not in contravention of,

    applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and

    unconditionally waives, abandons, and surrenders all of Affirmer's Copyright

    and Related Rights and associated claims and causes of action, whether now

    known or unknown (including existing as well as future claims and causes of

    action), in the Work (i) in all territories worldwide, (ii) for the maximum

    duration provided by applicable law or treaty (including future time

    extensions), (iii) in any current or future medium and for any number of

    copies, and (iv) for any purpose whatsoever, including without limitation

    commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes

    the Waiver for the benefit of each member of the public at large and to the

    detriment of Affirmer's heirs and successors, fully intending that such Waiver

    shall not be subject to revocation, rescission, cancellation, termination, or

    any other legal or equitable action to disrupt the quiet enjoyment of the Work

    by the public as contemplated by Affirmer's express Statement of Purpose.


    3. Public License Fallback. Should any part of the Waiver for any reason be

    judged legally invalid or ineffective under applicable law, then the Waiver

    shall be preserved to the maximum extent permitted taking into account

    Affirmer's express Statement of Purpose. In addition, to the extent the Waiver

    is so judged Affirmer hereby grants to each affected person a royalty-free,

    non transferable, non sublicensable, non exclusive, irrevocable and

    unconditional license to exercise Affirmer's Copyright and Related Rights in

    the Work (i) in all territories worldwide, (ii) for the maximum duration

    provided by applicable law or treaty (including future time extensions), (iii)

    in any current or future medium and for any number of copies, and (iv) for any

    purpose whatsoever, including without limitation commercial, advertising or

    promotional purposes (the "License"). The License shall be deemed effective as

    of the date CC0 was applied by Affirmer to the Work. Should any part of the

    License for any reason be judged legally invalid or ineffective under

    applicable law, such partial invalidity or ineffectiveness shall not

    invalidate the remainder of the License, and in such case Affirmer hereby

    affirms that he or she will not (i) exercise any of his or her remaining

    Copyright and Related Rights in the Work or (ii) assert any associated claims

    and causes of action with respect to the Work, in either case contrary to

    Affirmer's express Statement of Purpose.


    4. Limitations and Disclaimers.


    a. No trademark or patent rights held by Affirmer are waived, abandoned,

    surrendered, licensed or otherwise affected by this document.


    b. Affirmer offers the Work as-is and makes no representations or warranties

    of any kind concerning the Work, express, implied, statutory or otherwise,

    including without limitation warranties of title, merchantability, fitness

    for a particular purpose, non infringement, or the absence of latent or

    other defects, accuracy, or the present or absence of errors, whether or not

    discoverable, all to the greatest extent permissible under applicable law.


    c. Affirmer disclaims responsibility for clearing rights of other persons

    that may apply to the Work or any use thereof, including without limitation

    any person's Copyright and Related Rights in the Work. Further, Affirmer

    disclaims responsibility for obtaining any necessary consents, permissions

    or other rights required for any use of the Work.


    d. Affirmer understands and acknowledges that Creative Commons is not a

    party to this document and has no duty or obligation with respect to this

    CC0 or use of the Work.


    For more information, please see

     

    first one:

    a landingcraft somewhat :)


    http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png


    https://www.dropbox.com/s/ms9h9mvhg7xr3im/boats.zip?dl=0

  4. I think only the EYE & mount nodes can't be renamed.

    If you create new character with his own animation, you can name the bones to any name you want.

    I think node names are used by the engine to find node animations.

    correct me if I made stupid assumption

    I think you are right, and I also think I know the problem of using the animation following the game.. if you load the original player into 3d application you will see "node" in front of every bone too.. and I think this is why its so hard to make it work, really..

  5. also seems like it doesnt take in my collada files either anymore.. chrashes everytime I try to import a new model...

    model made in Ms3d but I didnt have that problem earlier... perhaps its win 10.. dont know


    EDIT but it does takes dts files for some reason..


    http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png

  6. actually I think I found the error... I have both milkshape versions on computer and I think its because I imported the fbx file into 1.8.5 first.. it seems to me that 1.8.5 corrupt the model in some way so it cant be exported with animations, even if you take it into 1.8.4 and export it from there.


    Because the same thing happend for me with a model I made in 1.8.5 and took into a program and should export as animated md3 model..


    So I think 1,8,5 is something wrong with... I have reported it to Mete on milkshape3d.com


    so we'll see..


    well then I am back to my problem with importing an fbx file.. because the one in 1.8.4 does rarely works :)

×
×
  • Create New...