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thunder

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Everything posted by thunder

  1. yea.. when I use that .. Torque chrashes when I try to load model
  2. think its better just to use stuff like this on a large model: Free Textures Pack 63
  3. yea.. problem is that everytime I try to open the model as exported dts in torque the game chrashes... Edit: just think how easy things would be with the normal model of a program, regardless if its milkshape or blender..
  4. https://github.com/thunderpwn/ms3dmodels
  5. Ok so I found this: http://sourceforge.net/projects/milkman3d/?source=typ_redirect is there anybody who can help me out implementing this? havent got a clue about coding myself, well a little but not near enough todo this..
  6. btw,someone is working on just this.. https://github.com/andr3wmac/Torque3D/tree/assimp.
  7. yea... especially me who just LOVE code... I wouldnt have the faintest Idea how to do this :) But ok.. I will google a bit :)
  8. nah.. sorry guys.. I off torque.. this is just getting harder than I expected..
  9. It works, tested it.. And if you still wanna map, join us at http://www.thewolfteam.org/forum :-)
  10. I used milkshape first, took it into lightray 3d and binded the mesh there, back in milshape, created the animation, saved.. Imported it to blender checked animation and exported it to collada. I think torque is wierd..
  11. http://i0.wp.com/www.enemytrenches.com/wp-content/uploads/2015/11/anim.png?w=640 this is my own playermodel, with my own animations... and it still screws up! I really dont bother this..
  12. Thx @Steve_Yorkshire, good answear. Claryfied a lot for me :D
  13. ok..., do they need to have a special name to work?
  14. wouldnt that be nice when you have done something cool to show it of somewhere?
  15. how do you create collison boxes on more advanced models like houses, enetrable boats like the one I've attached? like this
  16. That would be great :) Well if its DAE that is the only thing that counts I might as well make them in Milkshape like my other models :)
  17. too much hassle :) better of learning the constructor
  18. Thread title says the question, is this really possible? https://www.garagegames.com/community/forums/viewthread/119907/1#comment-774373 I am familiar with the gtk and have made W:ET maps for years...
  19. Well, this is the stuff where I am damn dumb... I dont get the math here.. But I will go create as I feel and we'll see how it goes :) as long as things are scaled onto each other I guess I should be fine :) btw our project have just started from scratch you may all follow it here: http://www.enemytrenches.com/ and source on github, still under mit lisence: https://github.com/thunderpwn/enemy-trenches
  20. got to throw me on this with a question: If I make the whole game (character, veichles etc.) Would it do impact on how good the game would run? Reason why I ask is that before starting on this project, I have been modding a lot on the old game Wolfenstein Enemy-Territory And I like the scale there. But I guess the maps will be smaller then too and maybe this will drop performance of the game?
  21. Ok, thx got my first animation working yesterday :) , wont take this OFF-Topic anymore and sorry for bringing thread off trac..
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