Jump to content

thunder

Members
  • Posts

    61
  • Joined

  • Last visited

Posts posted by thunder

  1. T3D does not support the .DIFF format any more. So, in order to do this, you'd have to use the initial release of T3D MIT (go back in Git and check out the 2.0 tag I guess) and build that - then import your .DIFF objects and then use the DAE export option from the file menu.


    So, possible? Yeah, I guess. Fun? Probably not.

     

    too much hassle :)

    better of learning the constructor

  2. As @Duion said 1 unit = 1 meter


    Also for terrains.

    Under 1080p resolution, 512 texture pixels per meter.

    Over 1080p resolution, 1024 texture pixels per meter.

     

    Well, this is the stuff where I am damn dumb...

    I dont get the math here.. But I will go create as I feel and we'll see how it goes :)

    as long as things are scaled onto each other I guess I should be fine :)


    btw our project have just started from scratch

    you may all follow it here:

    http://www.enemytrenches.com/


    and source on github, still under mit lisence:


    https://github.com/thunderpwn/enemy-trenches

  3. got to throw me on this with a question:

    If I make the whole game (character, veichles etc.)

    Would it do impact on how good the game would run?


    Reason why I ask is that before starting on this project, I have been modding a lot on the old game Wolfenstein Enemy-Territory

    And I like the scale there.


    But I guess the maps will be smaller then too and maybe this will drop performance of the game?

×
×
  • Create New...